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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Caldtem

Co-Operative Economy, Capitalists Fear Not

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Co-operative societies. Do you think it would be possible to implement this successfully in an MMO?

Note: This concept does not remove the ability for players to buy/sell/trade with each other. The aim is to alter the way currency enters the economy to combat the multidute of issues that come with currency in current MMOs.

Using bare-bones Dark Age of Camelot as an example: Three realms at war. Centralized PvP area separated from each domain's PvE/homeland area.

Two forms of currency, New-player tokens and Domain tokens. These titles are just placeholder names.

New-player tokens would be available on a limited basis free of charge. If you just started and you want to get a low-grade item specific to an aspect of the game you wish to pursue. For example, a smith's hammer. Now you can start on your way to becoming a smith.

Domain tokens would be distributed by your Domain's NPC government. Domain tokens are not freely handed out. You need to participate in some fashion to be worthy of receiving payment for your efforts on behalf of your Domain. An example would be a baker making cakes. He doesn't have any players interested in buying the cakes or he needs to get rid of them fast so he turns them into specific NPC locations. The NPCs do not give currency in return. These "donations" go towards developing your domain and supplying the NPC portion of your domain which is all done by the game, not player influenced. Your standing in your domain will increase, you may gain participation, as well increase the chance/amount of Domain tokens you can acquire. The more wealth the domain NPCs are provided the stronger and more capable they will be when defending PvP objectives.

Excess wealth acquired by the domain NPCs would be returned, based upon participation, as dividends to the players. This is how Domain tokens are added to the game. Once Domain tokens are in the economy they become a commodity that is able to be traded/exchanged for certain benefits. As a player you can participate in the NPC economy to benefit your domain and earn a shot at being rewarded Domain tokens or you can gain tokens just by selling/trading stuff.


There is potential to allow guild leaders to place bounties/rewards upon completing specific tasks. If you exhibit your valor in combat, you may be rewarded by the guild controlling the keep for your service in protecting their lands. It would help build co-operative relationships in a game where community strength is critical for game success.

More to come, but I didn't want to make this post any longer than it already is. Edited by Caldenfor
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