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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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BennettSteele

Useful hosting programs (Like Hamachi)

3 posts in this topic

So in making my game, the only problem I have is how to test the networking. It is multiplayer, so I need to test it sometime. I plan on having lots of people on the same server (in a client/server method) and programs that help host like Hamachi have a set limit. It may be my router settings, but I would rather not pass out my IP address to people.

So in short, what programs can I use to host my game?

(And sooner or later I will be releasing versions for people to play on, hope to see some of you.)
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In the beginning it is usually beneficial to use something like dyndns and point a dns name at your home router and use port forwarding to direct game traffic to a server in your home. Why pay someone for something you already pay for? Many home wireless routers even have ACL (access control lists) functionality now so you can allow only certain networks or individual IPs to connect to your game instead of opening it up to the internet. If your existing router setup doesn't support ACLs, routers that do aren't very expensive (sub $100 US for lower end models).

As things get moving you may want to look at virtual private server hosting (google [url="https://www.google.com/search?q=vps+hosting"]VPS hosting[/url]) which is a cost effective way to use someone else's network and resources. The added benefit here is that they manage the power and internet connections so even if your home loses power or internet then your game server is still up.

The VPS environment will be good for quite a while (depending on the provider) as they usually have the ability to scale available hardware, number of nodes, bandwidth, etc. Bandwidth may become expensive if you don't keep an eye on it but hopefully at some point you can start to recoup those costs through subscriptions to your game or some other means - donations, advertising, selling out to a larger game company... Edited by evillive2
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Thanks. I will try the ACL method because I want to start by hosting the game on my computer first. It will take a little testing but hopefully it will work out.

I also hope I can release a playable version of my game soon, as I know it will be fun to play with other people.
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You don't need any programs for hosting, you just need to know how to configure your firewalls (router firewall and PC firewall). Sometimes its called virtual server on the router.

 

On my router I just add a virtual server. Set options like the local server's IP address and any ports which are going to be used. I'm not that knowledgeable in networking but after that i'd assume the router would start routing packets of the port to that IP address specified, how else would it work?

Edited by Xanather
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