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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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NetGore - Open-source online RPG engine

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[b][url="http://www.netgore.com"]NetGore[/url][/b] is a free, open-source 2D online RPG engine written in C#. It is cross-platform and supports both top-down and sidescroller games. NetGore comes with a large amount of the fundamental MMORPG components built in which allows you to focus more on designing your game.

[url="http://www.netgore.com/media/ss/external/01.jpg"][img]http://www.netgore.com/media/ss/external/01t.jpg[/img][/url] [url="http://www.netgore.com/media/ss/external/02.jpg"][img]http://www.netgore.com/media/ss/external/02t.jpg[/img][/url] [url="http://www.netgore.com/media/ss/external/03.jpg"][img]http://www.netgore.com/media/ss/external/03t.jpg[/img][/url] [url="http://www.netgore.com/media/ss/external/04.jpg"][img]http://www.netgore.com/media/ss/external/04t.jpg[/img][/url]
[url="http://www.netgore.com/content/media.html"](view more images)[/url]

[b]Purpose:[/b] The idea behind NetGore is to provide a strong foundation to build a game off of, and to provide the implementation of all the fundamental components involved in 2D online games. That way, people can spend their time with what makes their game unique and stand apart from the rest. For the past few years, the focus has been on performance, flexibility, and advanced features. Recently, the focus has shifted to making it even easier and faster to create your own game with NetGore.

[b]Target audience:[/b] NetGore is intended for online multiplayer 2D games only. Although the focus is mainly on real-time RPGs, most any kind of multiplayer 2D game is fine. Some users have already implemented shooters and turn-based combat. We also focus especially on indie developers in numerous ways, such as by including a lot of the features for you and providing a fully-functional base game to work off of.

[b]Features:[/b] A detailed list of features can be found on the [url="http://www.netgore.com/content/about.html"]about page[/url], but in short, most of the basic (and some more advanced) MMORPG features are built in to the engine. More features are always being added as well based on the demand for them.

[b][url="http://www.netgore.com/"]Home page[/url][/b]
[url="http://www.netgore.com/content/downloads.html"]Download page[/url]

Any feedback is appreciated, either here or through the [url="http://www.netgore.com/forums"]NetGore forums[/url].

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