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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Muzzy A

Graduating soon... Don't know where to look

6 posts in this topic

I'll be graduating soon, getting my degree in Game Development. But, I haven't got the slightest clue where to look for a job. I don't care what it is as long as it starts my career.

I don't know if they give us tips or anything upon graduation... but, I was hoping I could get a little help on where to look online, who to call, or email.

I know about gamasutra.com, but I know there's more ways than that.
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One thing that helps quite a bit is to make some games. Basically, just make some simple games that showcase that you can do at least the basics. Document the project online as part of your portfolio, as you progress. Build a good resume/cv. Then start applying to various companies directly. Sometimes it helps to apply to the lesser known companies first to get your in.

I got my start in the Games industry almost 8 years ago and have been at the job ever since. If you want, I could forward your Resume/CV to our HR department, sometimes all it takes is a little help to get started. At our last company meeting, the owner stated that we are currently looking for people to hire for both experienced and entry level positions. The main requirement is for a good base in C++ skills. Let me know if you have any questions or if you would like me to send along your credentials. Edited by KromMagnus
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i've only been working for 9 months so far but by the time i got my first game dev job it was 6 months after classes ended( 1 month after graduation) and in that span of time i sent out at least 200 resumes. the sites i used to submit my resume were mainly game dev map, i posted my resume on gamasutra, i even posted my resume on craigslist.. which i can't necessarily argue against but i would definitely be careful about because there is a hot demand for people who make games and even more so a desire for someone who can make a game cheaply . but KromMagnus hit the nail on the head by saying your best bet is to make games. My portfolio may not be the MOST beautiful thing in the world but I took a ton of screenshots and videos of small projects i did in my free time , It lets people know you actually can make games and not just want to. I read on another forum that game industry jobs are just " too sexy" to hire people on their resume alone and that is where having games on your portfolio comes in handy they are essentially "live " demonstrations of what you can do . before I got my job i had 5 phone interviews and had 4 in-person interviews at studios. So if you're keeping score I got my first job after 200 resumes, 9 unsuccessful ( in terms of getting the job) interviews, and 6 months of trying. if anything i would say never give up and stay encouraged it's a competitive industry and breaking in is the hardest hump to get over( i was laid off and re-hired for a new job within a month) but it is tremendously rewarding and even better you already know of great resources to get help if you need it ( like here!) . good luck ! and please feel free to message me if you have any other questions for a fellow industry youngling.
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[quote name='KromMagnus' timestamp='1355787002' post='5011853']
I got my start in the Games industry almost 8 years ago and have been at the job ever since. If you want, I could forward your Resume/CV to our HR department, sometimes all it takes is a little help to get started. At our last company meeting, the owner stated that we are currently looking for people to hire for both experienced and entry level positions. The main requirement is for a good base in C++ skills. Let me know if you have any questions or if you would like me to send along your credentials.
[/quote]

Well... I'm still in school for a few months, so I don't think I can apply right now. But,I would love to keep in contact with you! I still haven't made a portfolio, but I have some things to put in one and I'm always making something to show off to friends, sometimes they're portfolio worthy lol. I've been programming in C++ for almost 8 years now (and still learning new things about it all the time).


@Jon
I'm actually trying to get myself totally prepared to do exactly what you did, hope I have just as much luck as you. I get nervous thinking about it lol.
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[quote name='Muzzy A' timestamp='1355978440' post='5012705']
Well... I'm still in school for a few months, so I don't think I can apply right now.
[/quote]

Don't be so sure! I started applying for (chiefly non-videogame, but it's still relevant) jobs at the beginning of my last semester at college. I sent out something like 70 applications; the job I ended up accepting, I was offered in April, with a start-time in June. I'd suggest whatever you do, start doing it soon.
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[quote name='Muzzy A' timestamp='1355978440' post='5012705']
Well... I'm still in school for a few months, so I don't think I can apply right now. But,I would love to keep in contact with you! I still haven't made a portfolio, but I have some things to put in one and I'm always making something to show off to friends, sometimes they're portfolio worthy lol. I've been programming in C++ for almost 8 years now (and still learning new things about it all the time).

[/quote]


Like Paul said, it is never too early to start getting yourself out there in front of the companies that you have some interest in working with. If anything it will give you practice with the application process and give you some experience with things such as the tests that a lot of game dev employers send out. It will also give you a chance to fine tune your resume/cv. It could also lead to building a pre-working relationship with a company and further smooth your transistion into the workforce.

 

Keep in contact and send along a few links to things you have worked on and perhaps your resume/cv. Oh, and anytime Tom gives advice, listen to it, he knows his stuff and I have a few coworkers who have read his FAQ.
 

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