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Liuqahs15

What are your predictions about the future of gaming?

37 posts in this topic

[quote name='shuma-gorath' timestamp='1356045402' post='5012981']
[b][u]Mind-controlled games[/u][/b]
Usually when we talk about "next gen," there's usually some new technology that wasn't feasible in the previous generation. Now, while mind-control peripherals for games [url="http://en.wikipedia.org/wiki/Atari_Mindlink"]aren't new[/url], they never had to chance to flourish. The [url="http://www.youtube.com/watch?v=E66tuKQAMcU"]demos[/url] and hardware I've seen from Emotiv suggest that we're on the brink of something incredible. Off the bat, three game genres that I could see benefiting the most from this tech are puzzle games, JRPGs, and 2D fighters. Eventually, non-traditional gamers might start taking a liking to this form of gaming.
[/quote]
Also don't forget those who have disabilities or can't move fast enough, even though they can technically react quickly (i.e. the brain does). In extreme cases it could become the only way to play a lot of games. Eventually it could be considered like the ultimate controller if the technology is advanced enough, since everything you need to do is to have your brain want to do an action, and it wouldn't be restricted by any kind of physical limitation.
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[quote name='Sik_the_hedgehog' timestamp='1356046315' post='5012990']
[quote name='shuma-gorath' timestamp='1356045402' post='5012981']
[b][u]Mind-controlled games[/u][/b]
Usually when we talk about "next gen," there's usually some new technology that wasn't feasible in the previous generation. Now, while mind-control peripherals for games [url="http://en.wikipedia.org/wiki/Atari_Mindlink"]aren't new[/url], they never had to chance to flourish. The [url="http://www.youtube.com/watch?v=E66tuKQAMcU"]demos[/url] and hardware I've seen from Emotiv suggest that we're on the brink of something incredible. Off the bat, three game genres that I could see benefiting the most from this tech are puzzle games, JRPGs, and 2D fighters. Eventually, non-traditional gamers might start taking a liking to this form of gaming.
[/quote]
Also don't forget those who have disabilities or can't move fast enough, even though they can technically react quickly (i.e. the brain does). In extreme cases it could become the only way to play a lot of games. Eventually it could be considered like the ultimate controller if the technology is advanced enough, since everything you need to do is to have your brain want to do an action, and it wouldn't be restricted by any kind of physical limitation.
[/quote]

I couldn't even begin to imagine the complexity involved with programming games that react to our intent of an action, rather than to a standard set of inputs.
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Oh God, it's like peering into four-dimensional space. I can't even- *brainsplosion*

 

 

Say, I wonder if 4D games'll ever be a thing.

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Oh God, it's like peering into four-dimensional space. I can't even- *brainsplosion*

 

 

Say, I wonder if 4D games'll ever be a thing.

 

----

 

I don't know.. 4D maze games are fun and all but it's rather difficult for us humans to conceptualise the fourth dimension with our puny minds. I don't think it's going mainstream anytime soon. The Portal games were kind of in the same vein, though, with a limited fourth dimension (dimension as in degree of freedom), but I don't think that's what you were thinking about.

 

On the other hand, I would enjoy seeing the temporal dimension (time) being exploited a little more in future games. Currently we make very little use of it and just let it flow at a constant speed (just like in real life) with the occasional "bullet time" slow motion effect, that kind of stuff.. but it would be interesting to experiment with interactive nonlinear time to see how players respond to it. It already kind of exists in arcade games, but I don't see it often outside scripted events in shooters for instance.

Edited by Bacterius
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Oh God, it's like peering into four-dimensional space. I can't even- *brainsplosion*

 

 

Say, I wonder if 4D games'll ever be a thing.

 

----

 

I don't know.. 4D maze games are fun and all but it's rather difficult for us humans to conceptualise the fourth dimension with our puny minds. I don't think it's going mainstream anytime soon. The Portal games were kind of in the same vein, though, with a limited fourth dimension (dimension as in degree of freedom), but I don't think that's what you were thinking about.

 

On the other hand, I would enjoy seeing the temporal dimension (time) being exploited a little more in future games. Currently we make very little use of it and just let it flow at a constant speed (just like in real life) with the occasional "bullet time" slow motion effect, that kind of stuff.. but it would be interesting to experiment with interactive nonlinear time to see how players respond to it. It already kind of exists in arcade games, but I don't see it often outside scripted events in shooters for instance.

their was a game for the 360 that heavily featured reversing/pausing time, it was a pretty decent game imo, but it's name slips my mind.

Edited by slicer4ever
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Oh God, it's like peering into four-dimensional space. I can't even- *brainsplosion*

 

 

Say, I wonder if 4D games'll ever be a thing.

 

----

 

I don't know.. 4D maze games are fun and all but it's rather difficult for us humans to conceptualise the fourth dimension with our puny minds. I don't think it's going mainstream anytime soon. The Portal games were kind of in the same vein, though, with a limited fourth dimension (dimension as in degree of freedom), but I don't think that's what you were thinking about.

 

On the other hand, I would enjoy seeing the temporal dimension (time) being exploited a little more in future games. Currently we make very little use of it and just let it flow at a constant speed (just like in real life) with the occasional "bullet time" slow motion effect, that kind of stuff.. but it would be interesting to experiment with interactive nonlinear time to see how players respond to it. It already kind of exists in arcade games, but I don't see it often outside scripted events in shooters for instance.

their was a game for the 360 that heavily featured reversing/pausing time, it was a pretty decent game imo, but it's name slips my mind.

 

Blinx the Time Sweeper...? : (

 

I dunno about mind-controlled games. That'd turn a lot of RPG's into interactive hentai real quick.

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Oh God, it's like peering into four-dimensional space. I can't even- *brainsplosion*

 

 

Say, I wonder if 4D games'll ever be a thing.

 

----

 

I don't know.. 4D maze games are fun and all but it's rather difficult for us humans to conceptualise the fourth dimension with our puny minds. I don't think it's going mainstream anytime soon. The Portal games were kind of in the same vein, though, with a limited fourth dimension (dimension as in degree of freedom), but I don't think that's what you were thinking about.

 

On the other hand, I would enjoy seeing the temporal dimension (time) being exploited a little more in future games. Currently we make very little use of it and just let it flow at a constant speed (just like in real life) with the occasional "bullet time" slow motion effect, that kind of stuff.. but it would be interesting to experiment with interactive nonlinear time to see how players respond to it. It already kind of exists in arcade games, but I don't see it often outside scripted events in shooters for instance.

their was a game for the 360 that heavily featured reversing/pausing time, it was a pretty decent game imo, but it's name slips my mind.

 

Blinx the Time Sweeper...? : (

 

I dunno about mind-controlled games. That'd turn a lot of RPG's into interactive hentai real quick.

found it, TimeShift did the time control mechanic very well imo.

 

 

cin >> intent;

 

biggrin.png

o, come on, we both know that it isn't that simple, and even if we managed to translate mental thoughts into words, then those words would have to align with some action in the game, how often do you plan games like zork that say "i don't understand your action"

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I believe we will see a return to Virtual Reality, Holograms and a stronger focus on AI.

 

I also see a greater effort to archive and preserve computer games. Copyright and ownership will no doubt cause a lot of headaches, but maybe an industry effort might flourish...

 

FIFA 2017 will no doubt storm to the #1 spot in the gaming charts...in 2017.

 

And Kirby will finally(and of course, rightfully) be acknowledged as the second coming of Christ. ^_^

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I think...

 

- If microsoft holds onto removing the start menu then Windows 8/Blue will never sell as well as windows XP/7 did on desktop PC's (including the loss in growth on desktops) and the Valve's focus on the Linux change for steam probably wont work (at-least for the next few years).

 

- Indie games will still be increasing in popularity.

 

- Better NPC AI (this might be further in the future though).

Edited by Xanather
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I think...

 

- If microsoft holds onto removing the start menu then Windows 8/Blue will never sell as well as windows XP/7 did on desktop PC's (including the loss in growth on desktops) and the Valve's focus on the Linux change for steam probably wont work (at-least for the next few years).

 

- Indie games will still be increasing in popularity.

 

- Better NPC AI due to significant breakthroughs in AI (this might be further in the future though).

 

the only 1 i question is the last, do you have some basis for why you think AI is due for a "significant breakthrough"?

Edited by slicer4ever
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- If microsoft holds onto removing the start menu then Windows 8/Blue will never sell as well as windows XP/7 did on desktop PC's (including the loss in growth on desktops) and the Valve's focus on the Linux change for steam probably wont work (at-least for the next few years).

Huh, any reason why a lack of start menu would be bad? They could come up with something better in the future, you know (then again, as long as I can access programs by just pressing a few keys on the keyboard I'm happy).

 

I wouldn't bet so much on the Valve one, though. Sure, with things as-is I see it unlikely that will ever change, but there's always the possibility of some killer app coming out of nowhere and taking everybody by surprise. But of course, good luck predicting that, it's the very kind of thing that tends to break predictions =P

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I think...

 

- If microsoft holds onto removing the start menu then Windows 8/Blue will never sell as well as windows XP/7 did on desktop PC's (including the loss in growth on desktops) and the Valve's focus on the Linux change for steam probably wont work (at-least for the next few years).

 

- Indie games will still be increasing in popularity.

 

- Better NPC AI due to significant breakthroughs in AI (this might be further in the future though).

 

the only 1 i question is the last, do you have some basis for why you think AI is due for a "significant breakthrough"?

 

I edit it, after re-reading it, it did sounds a little funny. Something will probably happen to AI in the future and will probably affect game AI so I just put it there

- If microsoft holds onto removing the start menu then Windows 8/Blue will never sell as well as windows XP/7 did on desktop PC's (including the loss in growth on desktops) and the Valve's focus on the Linux change for steam probably wont work (at-least for the next few years).

Huh, any reason why a lack of start menu would be bad? They could come up with something better in the future, you know (then again, as long as I can access programs by just pressing a few keys on the keyboard I'm happy).

 

I wouldn't bet so much on the Valve one, though. Sure, with things as-is I see it unlikely that will ever change, but there's always the possibility of some killer app coming out of nowhere and taking everybody by surprise. But of course, good luck predicting that, it's the very kind of thing that tends to break predictions =P

Maybe if they changed the start menu a bit it might be better, but right now I just cant ever see myself using the new start menu/metro UI on windows 8 at all (just stick in desktop mode).

Edited by Xanather
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