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Noddy92

Unity, yes or no?

43 posts in this topic

Hi everyone,

I want to create a TPS, and after creating a couple of models for the game, my brother suggested that I should complete my game in Unity, because the engine that he's woriking on isn't finished. So I checked out Unity, and everything looks good and shiny, but when I went to read the review about it, all I could find was: "Bad engine, avoid", or "Unfinhed engine". So I want to ask you is Unity engine, a decent engine, or just another game making tool like the FPS Creator or Game maker. What are your experiences in Unity?

Thanks for the advice,

Noddy92
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[i][size=3][font=verdana, geneva, sans-serif]Unity is a great engine, do not worry about it.
Here's a nice example:[/font][/size][/i]

http://www.youtube.com/watch?v=K1PjJaI3eYE
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[quote name='Noddy92' timestamp='1355742081' post='5011637']
Hi everyone,

I want to create a TPS, and after creating a couple of models for the game, my brother suggested that I should complete my game in Unity, because the engine that he's woriking on isn't finished. So I checked out Unity, and everything looks good and shiny, but when I went to read the review about it, all I could find was: "Bad engine, avoid", or "Unfinhed engine". So I want to ask you is Unity engine, a decent engine, or just another game making tool like the FPS Creator or Game maker. What are your experiences in Unity?

Thanks for the advice,

Noddy92
[/quote]

It is a great engine and the latest version (version 4.x) has added quite alot of nice features, you still need to buy the pro version to get the non-crippled renderer though. (Quite many fairly important renderer features are disabled in the free version)
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It's a very capable engine, and it's certainly not in any way "unfinished", but the non-pro version does have some significant features unavailable.
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[quote name='Kickpuncher' timestamp='1355749666' post='5011668']
Agreed, there is nothing unfinished about it. Even the free version which i've been using since the release of version 3.0 is hands down one of the best. Do yourself a favor and play with it for at least a weekend. Depending on your level of programming, you might have your game prototype finished, then swap in your real graphics and done.

Where did you read that it was "Bad engine, avoid", or "Unfinhed engine"?
[/quote]

The pre 2.x releases weren't all that great to be honest, information on the internet has a tendency to stick around forever, even when it is outdated and no longer relevant.
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[quote name='Kickpuncher' timestamp='1355749666' post='5011668']

Where did you read that it was "Bad engine, avoid", or "Unfinhed engine"?
[/quote]

Here, check this out http://devmaster.net/devdb/engines/unity#user-reviews
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As for my Experience i must say Unity is a very impressive Engine. Not the Best but you can do many things with it then you would think of a Free Engine. There is also another positive thing about it, and that would be its price for commercial use.

And if you have skill in javascript or C# i would surely try Unity out.
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[quote name='SimonForsman' timestamp='1355752460' post='5011686']
You have to write your own AI code in every single general purpose game engine (that i know of atleast) on the market. I have a hard time even seeing how a "AI Editor" should work to be useful beyond a very specific game genre.
[/quote]

That's not true. Check out xaitment, for example: http://www.xaitment.com/

Incidentally xaitment has Unity support :)
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I've been programming commercial games with unity for about 8 months now and before that started making small games by myself in my free time 6 months before that. it's definitely a good choice if you want to make a project that doesn't take foreer
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[quote name='JonathanJ1990' timestamp='1355826422' post='5011979']
I've been programming commercial games with unity for about 8 months now and before that started making small games by myself in my free time 6 months before that. it's definitely a good choice if you want to make a project that doesn't take foreer
[/quote]

And how much money did you make with commercial games? I have another question, becaues Unity is most Java an C#, can I master them using Unity?
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The C# I write in Unity is no different than the C# I write in a standalone C# program. Programming is programming. The same concepts always apply.
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[quote name='SimonForsman' timestamp='1355830333' post='5011995']
You can learn and even master C# using Unity3D if you want. that is entierly up to you. Unity won't encourage you to explore all parts of the language though, most tutorials and documentation are focused on extending behaviours). Also, since Unity3D uses mono you won't have immediate support for the latest C# version (mono lags a bit behind).
[/quote]

Okay, thanks for the advice, Simon.
So it's settled ten, I will use Unity to make mmy game. Thanks for the advice guys.
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I know you've already made up your mind, but I just want to add to assure your decision, that there are plenty of professional games developed for PS3, 360, etc. that are built with Unity. A lot of bad reviews for Unity come from when Unity was a little baby. But now they're on Unity 4 and it is really powerful. I have just started using it myself, and I don't know a ton about it yet, but I have played professional games made on the engine, and they are superb. I've also seen a lot of what people can do on it, and read up about all its functions. It seems very complete and you can make all kinds of games and applications for it. When you're registering it, you can even choose if you're going to use it for games or other things like medical simulation...
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I know that there are other engines devolped with Unity, but I like that this has the free option is available in it. And for graphics I can just upgrade it just like Kickpuncher wrote.
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I've been programming commercial games with unity for about 8 months now and before that started making small games by myself in my free time 6 months before that. it's definitely a good choice if you want to make a project that doesn't take foreer


And how much money did you make with commercial games? I have another question, becaues Unity is most Java an C#, can I master them using Unity?

well  the games were third party mobile  app  titles developed with freemium  models so I really don't know the actual numbers i know between all the titles  we got around 650,000 downloads and the one mobile title i do know of we made about $110,000 but again they were third party titles using licensed source material . as far as mastering java and C# . i believe the C# uses is standard though there are definitely unity- specific functions the code is the same C# you would use to program other applications and programs ( to my understanding feel free to correct me if i'm wrong) however  i believe unity uses a modified version of java for programming so while it would be similar to java it does have its  differences but even those i haven't researched personally.

 

Edt: I didn't see that Simon sorted out  all the differences between scripting in unity versus other applications , sorry! good to see you decided to settle with unity though i have made a ton of games in trms of personal projects and commercial ones with it so i hope you become as much a fan of it as i am!

Edited by JonathanJ1990
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[quote name='JonathanJ1990' timestamp='1356341579' post='5013901']
i believe unity uses a modified version of java for programming so while it would be similar to java it does have its  differences
[/quote]

Just to repeat the clarification SimonForsman posted above, UnityScript is very similar to JavaScript, not Java.  Other than the similar name the two languages are pretty much completely unrelated.  Unfortunately the similarity of the names causes a lot of confusion, so it's important to note the difference.

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I've done professional development with Unity and here's what I think: Unity is awesome if you're creating a prototype or if your project is small. I would not recommend it for a team of more than 3-4 people.

 

Pros

 

It allows you to get started quickly and make very rapid progress in the beginning.

It makes it easy for a single artist, programmer and level designer to collaborate.

 

Cons

 

It encourages poor architecture.

Large teams will have to jump through hoops to coordinate without ruining each others work.

 

 

I'm sure this opinion will be unpopular, but these are the conclusions I came to while working with Unity.

 

Note: we worked in C# and attempted to use Object Oriented design wherever possible.

 

I too was going to point out that Unity is difficult for coordinating projects, unless you want to add on the Unity Asset Server for another $500.  If you want to develop for every platform expect to pay over $5000.  If you do go with unity, code in C# as its a standardized language.  If you decide to move onto other IDE you can use the code or what you learned of C# directly.

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[quote name='Alan C' timestamp='1356370423' post='5013979']

If you do go with unity, code in C# as its a standardized language.  If you decide to move onto other IDE you can use the code or what you learned of C# directly
[/quote]

I'd say code with whatever you want.  There aren't a whole lot of differences between UnityScript and C#.  Choose one, roll with it, and learn the other if you want it later.  UnityScript can be a bit easier for new programmers, so I'd suggest it; it'll fix some stuff by itself instead of bugging you about it, and that can ease the frustration a bit for new programmers.

 

Also, I often see people saying that the language you use doesn't affect your game's performance, so don't fret about that when choosing your language.

 

[quote name='waylonflinn' timestamp='1356361406' post='5013948']
It encourages poor architecture.

[/quote]

I'd appreciate it if you'd elaborate on that a bit, as I'm kind of wondering what you mean by it, and other people might be in the future as well.

 

[quote name='jbadams' timestamp='1356345167' post='5013909']

UnityScript is very similar to JavaScript,
[/quote]

I'm not a JavaScript expert (or anywhere close to it), but from the little I know of using JavaScript, it seems like there are only a few syntax similarities between JavaScript and UnityScript (which is probably what you were referring to).

I'd just like to point out (to be clear to future readers) that using UnityScript with Unity will probably be a lot different than using JavaScript with web development.  The only similarities you'll find would be typing "var" when declaring variables, and little things like that, which are syntax similarities.

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Not entirely relevant, but I'll post it here just in case the parties in question happen to stumble on by.

 

A few weeks back I downloaded Unity to see what people were talking about. I was summarily unimpressed by the website, which looked like an advertisement rather than a distribution point for an IDE.

 

I ran the installer and it told me I had to register in order to use it, so I clicked cancel and deleted it.

 

~fin~

Edited by Khatharr
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