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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ChrisMott

Unity, UDK, CryEngine...and Script...

3 posts in this topic

[b]Background info (Feel free to skip but bear in mind before reply) [Skip to very bottom for question][/b]
Hey, first I'd like to introduce myself as a [i]15 year old boy[/i] who has been fascinated by [b]design[/b] and [b]design of games[/b] for a good 4 years or so, and yes I know it is risky putting my age here as a lot of people will probably answer this insufficiently because of this reason, but nevertheless I want people to know I'm not just some unlearned male adult "[i]nerd[/i]".

I have tried making games in the past using Unity but found that firstly importing good quality textures were horrendous which vastly took away the vision I had, but secondly the first few times I tried on my own, but then figured I need someone to motivate me along, to help, confirm my ideas are not just ridiculous renderings in the mind.

I tried doing it with a person of my age at [b]first[/b] about a year ago, and unlike my previous attempts we made mind maps or ideas, made sure they were reasonably realistic. Over time my friend began to do less, he insisted I pay him despite we had nothing to sell and that he agreed to help me. Eventually he faded away and the project was abandon but less than a month of starting.
My [b]second[/b] attempt was with a boy 2 years younger than me that seemed a lot more enthusiastic about the subject, and surprisingly was more willing to learn and had a more knowledge than the previous individual. I knew that it was a lot to ask of someone to such an age but he succeeded in more than the previous, until it began to use up too much time. I have now decided to try and succeed on my own before attempted to coordinate with people first.

[b]Okay so the bottom line...[/b]
Okay so I have tried many things before, my goal is now to create an adventure type game based around unusual quests and missions, essentially like Skyrim (I know I shouldn't base my first game on a previous), except with less typical ideas, less being told to go from one place to another, less blocks of talking that we all like to skip through from time to time.
However I also want a intricate story line like Portal, my primary idea is a series of small places (like Portal rooms...but not) with twists in each, now comes the best part (personally), time is going to be involved, travelling to events in history every few rooms, either as a bonus or a main feature I'm not sure, but these specific events in history will change the way future travellings will be like.

I know this is a long shot and I know I'm not old enough to sell, but at the moment I don't need it for income, I will release it free on my own website based on pocket money I get, I will make sure to get feedback and continuously improve it in my spare time.
[b]I have vague experience in 3DS Max and a more decent understanding on Blender, I know my way around Unity3D fairly well and am slowly learning UDK and Unity. Which is the best software to go with, Blender or 3DS Max, and which Engine is best to go with concerning custom models? I also have vague experience with Lua and Javascript but am willing to learn the best language needed. Thank you for any help you give me, I have tried hard not to seem like the typical teenager and I am willing to accept if an idea is very unlikely. Any feedback is appreciated :)[/b]
[i]Apologizes for any mistakes.[/i]
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As for blender vs 3dsmax the big question really becomes: Are you going to sell the game ?

3dsmax is available for free for non commercial use, a commercial license is expensive as hell (and far beyond the budget of the average teenager (Even if you're not selling your first game it might be worthwhile to get comfortable with Blender)).

Your budget should probably go towards a professional license for your engine of choice first of all, and then for photoshop if you got money left, if you still got cash to burn after that you could evaluate 3dsmax (it is a nice tool, but it won't affect the end result) Edited by SimonForsman
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Thanks guys that's helpful, but regarding engines, despite I have a bit more experience in Unity, UDK and CryEngine have better graphics, but I haven't found a way to convert or export a blender file to UDK or CryEngine, any suggestions?
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