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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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black_darkness

How to distribute a game without being accused of distributing a virus.

4 posts in this topic

Is there any way of writing a game in c++ and distributing it without anti-virus software accusing it of being a virus? I wanted my friend to play the game I made and he said that his computer wouldn't let him open the file. It prevented him with this message -> "Your internet security settings prevented one or more files from being opened." He didn't know which virus protection he had.

Is compiling and distributing a .exe file with the game on it a bad idea? What is the best way to distribute a game?

He doesn't have a compiler or the motivation to install allegro to compile it himself.


P.S. Sorry that the topic title is worded properly. I should have named the topic "How do I distribute a game without being accused of distributing a virus?". Edited by black_darkness
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He's probably getting that message just because of the fact that his browser is seeing an executable, regardless of its contents. The best way to ensure that you're not going to be accused of distributing a virus is not to change your language or anything of that nature.

It might not be the best way, but it's at least probably good practice to have the MD5 checksum of the file you're distributing readily available to be checked against an MD5 tool's output so that there is no confusion as to whether a third party is tampering with your file. Even better if you have the sourcecode available so that particularly skeptical users are free to compile it on their own if they wish.
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.exe files are often blocked from direct access via email or browser. Best to put it in a zipped archive.
Also, some virus scanners are overly picky about self-decompressing executable files (Mole Box Runtime packer for example)
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It is just trying to tell the user that a .exe file can potentially be harmful. There isnt a way around it. I think your friend just might not be as computer savvy as you and might have been scared by it. There might be an ignore button of some sort.

Chances are if he goes off to get the windows 8 update checker from microsoft themselves his computer might throw a wobbly at it too. It probably isn't discriminating against individual files, just anything which is a .exe.

Publishing source code is often one way to assure the public that it is not malware.
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You might also consider getting a certificate with which you can sign the executable if you're planning on ever selling anything. IIRC you can use it for signing as much as you want, but be sure to keep it safe so others can't sign stuff as you. Don't ask me about details though, I've never gotten far enough to be worth getting one.
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