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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Vlad Muresan

Engines

7 posts in this topic

Hello everyone !

My name it is Vlad and i am studying programming(alone) for 8 mounths aleardy in Java and i love it! I`ve done some 2D games(very simple and baisic).But for me it is pretty hard to make everything alone and from my mind so i was thinking going to use an engine but i dont know what to pick up. :(
My goal it is to make a simple shooter game. Now here come my question , what engine should i pick for making some basic 3D games and later on go to more advanced stuff.I would like to suggest me some engines that are free to publish or the license to not bee so expensive( max 500$ lets say).
I was thinking at Blender,Torque3D,Unity3D(but 1500$ its too much for me).
In the end i want to thanks you for reading and i am apologizing for my bed eng. :(




P.S : I can learn any languages for using the engines,except C++ Edited by vladmihail
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Why can't you learn c++? Its just a language, that apart, my suggestion is going with Unity3D,
It uses c# has scripting language.
Before you get afraid about C#, its similar, very very simlar to java, so you won't have any trouble in the transition.


Also, it has a free version, and can export to multitude of platforms, Web, Windows, Linux, Mac,Android, Iphone, Flash (although some of those require you to buy some components).

Also, take notice that Unity3D is a 3D engine, you can do 2D with it easily, give it a try =)
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Unity!

There's the free version you can use, it's the best to use and find help if you're stuck, and it's component based.
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Thanks you Morphex and Luis Guimaraes , i am not afraid in learning C# because i aleardy know the basic of it :) Thx for your replays i will keep an eye on the post and see whats going on :)
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There is an open source engine called playn (http://code.google.com/p/playn/) that uses java. It exports to IOS, Android, web and desktop, but I am not sure if it is good.
Also, if you are looking for a 3D free one, OGRE 3D has java bindings, but it is a graphics engine, not a game engine.

Those are all the ones I know of that you can use java, hope it helps.
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If you're looking for a free java engine check out java monkey, http://jmonkeyengine.com/ lots of tutorials to help you get started and a great community like this one to help you out with any problems.
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