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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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MagusGatesIgnition

What language should I write my indie game in?

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A few friends and I are working on an indie game. The story is written and the 3d models and textures are being made. The coding will come soon, after we get some resources done. What would be the best language in which to write a PC game that can be readily distributed via the internet or discs?
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Do you want to make a game or learn how to program? Do you know any languages yet? If you don't even know what language/technology you want to leverage, you might want to use something that less programming-oriented. In any case, it would let you do some prototyping so you can figure out if your idea is fun or not.
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If you know Java, stick with that! If you're SPECIFICALLY trying to learn a new language, try out C or C++.
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I Started with a Hybrid Language Called Blitz3D. Simple graphic routines. Designed for games. Based on C++ and Basic. Cheap to purchase off their WebSite BlitzBasic.
This allowed me to concentrate more on game programming and design rather than learning alot of complicated coding to invoke graphics. The IDE allows you you to run your code for testing without having to recompile every time.

Small Typos are pointed out for correction.You can download the demo free. has online documentation. Demo does not expired. You just can not compile executible code until you buy. However, If you are wanting to do C or C++ you can then translate the code to that language. I have found this language to be very usefull in learning and speed.
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I Started with a Hybrid Language Called Blitz3D. Simple graphic routines. Designed for games. Based on C++ and Basic. Cheap to purchase off their WebSite BlitzBasic.
This allowed me to concentrate more on game programming and design rather than learning alot of complicated coding to invoke graphics. The IDE allows you you to run your code for testing without having to recompile every time.

Small Typos are pointed out for correction.You can download the demo free. has online documentation. Demo does not expired. You just can not compile executible code until you buy. However, If you are wanting to do C or C++ you can then translate the code to that language. I have found this language to be very usefull in learning and speed.

 

There are plenty of well-known, free Java libraries which abstract the complicated code to invoke graphics. Seems better if the OP already knows Java.

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