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Strategy Games - Diamond Grids

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When designing a war-strategy game, I am curious to the methods in setting up the diagonal grid commonly used. The simple solutions I have developed are either design two buffers one for the normal rectangular grid displayed with diamond bitmaps while the other buffer is used for a type of offset to the normal grid. The second solution is to use a rotational algorithm to rotate the screen, which could be consuming in future optimizations. What are the current game engine designs for Diamond Grids and the tiles?

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you are talking about isometric graphics...
there are a bunch of tutorials on this website, in the "articles & resources" section...
also, there is another forum on here, called "isometric land"... see that one for lots stuff about this...

--- krez (krezisback@aol.com)

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