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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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deve

Master Server How to ?

4 posts in this topic

Hi all ,

Gamespy did drop the online DH2005 servers. There are still lots of players they gone very sad becoz of this. No one can see others online servers now.

I have found openspy.org webpage , they host this game server but not working. They have in general webpage and servers problem. I was thinking to host this game on my own server for the users. The thing is I have never done such a thing. What do I need and how do I need to setup this master server on my own host.

I have a shared Linux hosting.


Thank you
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Hello,

I wouldn't recommend running a game server on a shared host. It might have really bad performance and if you're out of luck your host will even disallow it.
Have you looked into server colocation, it's quite cheap. I bought a used server on ebay and the monthly rate isn't as high as most suspect. Besides you can put anything you want on it.

Whichever road you decide to go, you do need the server software or reverse engineer it.
If it's public you can probably find linux binaries or even source. Else you are pretty much screwed.

I would recommend to you, to set up your own local linux machine and try to get the server running on this, then you can try to migrate it to the shared host.

Best luck and have fun solving this mystery...
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Thanks for your answer. Are you sure that shared Host will take effect on Game play ? Becoz it is only transfering the connected servers ips to the users, thats what I know. Basically a php file gets pinged from a dedicated server that users open , then it holds this data with a regular ping back and transmit this users ip to the players. Users onlygets the ip info and clicks to connect to the other users dedicated server. So no playing in the server.

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Okay, if you're only using is as master server then this would probably be no problem at all.

I was thinking you are setting up your own game server and because the master server is offline also run a master server to make it possible to connect to your game.

 

One more thing, for reverse engineering you could take a look at wireshark. It's an easy to use packet sniffer, you can take a look at what packets the game is sending and then implement the appropriate reply, then take a look at the next request after that and do the same... and so on. I'm guessing if the packets aren't encryted a master server is probably not using any complicated protocol that is impossible to reverse engineer.

 

Best luck.

-Christoph

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The first lobby I did in ASP and runs on IIS.  The second lobby I did in C++/enet and runs on a Windows VPS, you can get one for $20/month.

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