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DpakoH

"So I DON'T have an Idea for a game........."

19 posts in this topic

Hello all,
As the title says I don't have an idea for a game and until the end of the year I will have plenty of spare time, which I would like to spend working on a fun project. So if you have an idea for a game (your own, remake of old game, etc) please share with me. The requirements are as follows: only 2D, no multiplayer.
Also I forgot to mention, but the project will be open source with no profit at all.

Waiting for fun ideas![img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
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You could take a look at [url="http://www.squidi.net/three/index.php"]Three Hundred Mechanics[/url] and see if anything inspires you, or perhaps try one of the [url="http://lunar.lostgarden.com/labels/prototyping%20challenge.html"]Lost Garden prototyping challenges[/url]. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
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[quote name='jbadams' timestamp='1356005352' post='5012768']
You could take a look at [url="http://www.squidi.net/three/index.php"]Three Hundred Mechanics[/url] and see if anything inspires you, or perhaps try one of the [url="http://lunar.lostgarden.com/labels/prototyping%20challenge.html"]Lost Garden prototyping challenges[/url]. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote]
Thanks for posting that, was considering trying the 12 games in 12 months, and something like that would narrow down the thinking of idea's time.
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There are two quick methods you can use:

1. Look at some 2D art online, and get inspired to do something with it (you'll have to uh... steal it, of course). This is good for when you've just learned something new and you wanna try it, but have no specific ideas.

2. Put yourself in a box. Right now I'm interested in making games in which you can only use the mouse. This puts a limit on things, and challenges me to try to make the most out of three buttons and two axes of movement (well, two buttons and three axes to be correct). I guess it's like, when you work with no limits, the question "What should I make?" is open-ended but when you work with limits, it's multiple choice. Something like that.
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There is also an idea generator called [url="http://software.wackonet.net/tgc/tgc.html"]Gamescomposer[/url].
Give it a try :)
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thank you for the suggestions, i will try to choose something and will let you know :)
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How about a Tower Defense game? The challenge would be to add some elements that are not found in similar games.

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How about a Tower Defense game? The challenge would be to add some elements that are not found in similar games.

elements like what ?

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That game generator is great:

"A puzzle game where you wage war on hell because aliens."

Haha that almost describes Disgaea.

 

On the simple end of the spectrum, I know several people who are always looking for new mini games to add to their social gaming websites.  Mostly that kind of thing is clones of tetris, frozen bubble, bejeweled, solitaire (with cards, mahjongg tiles, or pegs/marbles), snake game, asteroids, galaga, missile command, pinball, hangman, shooting gallery (this is based on an amusement park thing not a famous old game).  So if you want people to reuse your code, code for these is in consistent demand.

 

Me, I've got ideas I'd give away but they're all bigger and more complicated.  The simpler end of my spectrum would be farming sims and animal breeding sims, tactical combat RPGs, adventure games, and dating sims.

Edited by sunandshadow
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How about a Tower Defense game? The challenge would be to add some elements that are not found in similar games.

elements like what ?

 

Well, if I knew that, I would make a TD myself since I love these types of games. I suggest playing couple of games here http://turretdefensegames.com and see what you like and how you could improve it. Makes for an interesting study in my opinion. Squidi's Three Hundred Mechanics has also some very interesting ideas. As for that game generator, I didn't find it that great, and I tried dozens of combinations.

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Go on GOG.com, purchase Master of Magic, Alpha Centaurai, Master of Orion 1 + 2 - play the heck out of them. They're on sale right now, so buy them, get inspiration and see how great a 2D game can be!

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Go on GOG.com, purchase Master of Magic, Alpha Centaurai, Master of Orion 1 + 2 - play the heck out of them. They're on sale right now, so buy them, get inspiration and see how great a 2D game can be!

I spent my childhood playing those games, man. I even still play MOO2 from time to time. So, yeah, I know how great 2d games can be :)

 

And btw, I decided to go with Art Whiz suggestion for a tower defense game. Every few days I will try to post here my progress.

 

In advance, Merry XMAS :)

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If you want a tower defense example, I recommend Plants vs. Zombies if you haven't played it yet. smile.png  (I mean the singleplayer version, I think they came out with a facebook version recently but I haven't tried that.)

Edited by sunandshadow
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I spent my childhood playing those games, man. I even still play MOO2 from time to time. So, yeah, I know how great 2d games can be smile.png

 

And btw, I decided to go with Art Whiz suggestion for a tower defense game. Every few days I will try to post here my progress.

 

In advance, Merry XMAS smile.png

 

MOO2 is also one of my favorite games which I enjoy getting into from time to time. Along with Diablo 2 and Fallout 2; awesome games. Glad to hear you're going for the tower defense. Feel free to use the TD graphics from my website, should you want to get a quick start. You'll end up with something like this:

 

upgrade-tower-defense.jpg

 

They're free to use and I'll probably add more assets. Merry Christmas to you too and see you next year! ;)

 

 

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OK, some update on the topic: i did some work on the tower defense game but far less than i intended.
and i need help for implementing proper and smart unit movement(pathfinding). i read this, and this plus some chapters from a books for AI development, but i couldn't come up with any proper code. so if anyone can help me with pseudo code or something on the topic (especially points of visibility pattern) please help :)

ps: i know this is not the proper section of the forum for asking this, but i do not like to open another unnecessary post Edited by DpakoH
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OK, some update on the topic: i did some work on the tower defense game but far less than i intended.
and i need help for implementing proper and smart unit movement(pathfinding). i read this, and this plus some chapters from a books for AI development, but i couldn't come up with any proper code. so if anyone can help me with pseudo code or something on the topic (especially points of visibility pattern) please help :)

ps: i know this is not the proper section of the forum for asking this, but i do not like to open another unnecessary post

 

You will need to open another new thread, since you are asking a programming question and this is the Game Design forum. Closed.

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