Sign in to follow this  

[GL3] VAO and VBO question about dynamic/stream buffers

Recommended Posts

Murloc992    131
Hello, I am writing here with a question which was haunting me lately.

I want to draw some dynamic data using a VAO, but I am not pretty sure how to do it. Doing it the regular dynamic/stream VBO way it works, but when I do it with a VAO I need to bind the buffer I want to change and while using gDebugger I found out that those binds in dynamic/stream functions are pretty expensive and gDebugger doesn't recommend using those, so I want to know how should I draw a dynamic VBOs in a VAO?

Thanks in advance!


Share this post

Link to post
Share on other sites
beans222    1248
This page should have all the information: [url=""][/url]
There's no way around a glBindBuffer though.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this