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Murloc992

[GL3] VAO and VBO question about dynamic/stream buffers

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Murloc992    131
Hello, I am writing here with a question which was haunting me lately.

I want to draw some dynamic data using a VAO, but I am not pretty sure how to do it. Doing it the regular dynamic/stream VBO way it works, but when I do it with a VAO I need to bind the buffer I want to change and while using gDebugger I found out that those binds in dynamic/stream functions are pretty expensive and gDebugger doesn't recommend using those, so I want to know how should I draw a dynamic VBOs in a VAO?

Thanks in advance!

Andrew.

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beans222    1248
This page should have all the information: [url="http://www.opengl.org/wiki/Buffer_Object_Streaming"]http://www.opengl.org/wiki/Buffer_Object_Streaming[/url]
There's no way around a glBindBuffer though.

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