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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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graknol

[Linux Game] Open Source game project

2 posts in this topic

This is from here: http://dohpic.com/viewtopic.php?f=158&t=2

Hello, I'm Sindre.

I came up with this great idea to draw peoples attention to Linux, what is this great idea you might ask?
Well, it's a community driven sandbox game.

I think EVERYONE has played Minecraft, or at least heard about it, and what made it so popular? MODS! There's lots of mods out there, and new ones are developed daily. Item mods, game mechanic mods, even shader mods! WE made the game!
So what is stopping us to develop our own game? NOTHING!

By adding everything into the game(please do not add something abusing of some sort), rather than splitting it into different mods, we allow for compatibillity and co-operation between developers. (The only thing we do not allow, is destroyment and removement of others contribution. Use common sense )

- Want to add a new gamemode? Go ahead!
- How about better AI? Go ahead!
- Want to add better graphics? Go ahead!
- Want to port it? Go ahead!
- Feel that something is broken? Go ahead, fix it!

Contact
Skype: graknol
GMail: graknol@gmail.com
DohPic: admin

I want to turn this project into a huge community of developers, testers and others. So go ahead and tell your friends, developer or not, everyone is welcome, and do not forget to leave a comment down below to show your interest and to help setting up everything to get it started! (Remember, the larger we get, the quicker we can start )

Thanks


PS: The name could be "DohPic", as in "Doh, just picture it!" if that made sense
Then you do not have to pay anything to get started, also because I don't know what I should use this website for xD

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Depending on what language the game is going to be written in, I'm interested. If it's Java then hell yeah!

Also, Java is heavily supported on Linux.

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<blockquote class='ipsBlockquote'data-author="CryoGenesis" data-cid="5013317" data-time="1356141799"><p>
Depending on what language the game is going to be written in, I'm interested. If it's Java then hell yeah!<br />
Also, Java is heavily supported on Linux.</p></blockquote>


Well, I was thinking c++ for low RAM usage, but if most of you want to do it in Java then we could do that.

Seeing that there's a lot of Minecraft modders out there, they'll probably be more interested to do it in Java, rather than c++ :)



EDIT: That quote system is bugged :/ Edited by Graknol
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