• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Michael Tanczos

Test Post

30 posts in this topic

[source lang="cpp"]

 

 
for (int i = 0; i < 30; i++)
{
    // Do something
}


 
 

[/source]

Edited by Michael Tanczos
0

Share this post


Link to post
Share on other sites
// Some source code
class Foo
{
   public int Bar { get; set; }
}

 

 

// Some source code
class Foo
{
   public int Bar { get; set; }
}
Edited by Michael Tanczos
0

Share this post


Link to post
Share on other sites

[source lang="cpp"]

// Some source code
class Foo
{
   public int Bar { get; set; }
}

[/source]

Edited by Michael Tanczos
0

Share this post


Link to post
Share on other sites
 
// Some source code
class Foo
{
   public int Bar { get; set; }
}
 

 

 

// Some source code
class Foo
{
   public int Bar { get; set; }
}
Edited by Michael Tanczos
0

Share this post


Link to post
Share on other sites
public class MyVector
{
    public int X { get; set; }
    public int Y { get; set; }
}

class Program
{
    public static T AddVector<T>(T a, T b)
      where T : MyVector, new()
    {
      T newVector = new T();
      newVector.X = a.X + b.X;
      newVector.Y = a.Y + b.Y;

      return newVector;
    }

    static void Main(string[] args)
    {
     MyVector a = new MyVector();
     a.X = 1;
     a.Y = 2;
     MyVector b = new MyVector();
     b.X = 10;
     b.Y = 11;
     MyVector c = AddVector(a, b);
     Console.WriteLine(c.X + ", " + c.Y);
   }
}

 

Code here..
 
 
 

const int map_width = 20, map_height = 20;
int[,] map = new int[map_width, map_height];
 
 
// open a StreamReader to read the index
string path = Path.Combine(StorageContainer.TitleLocation, "Content\\map.txt");
using (StreamReader reader = new StreamReader(path))
{
   int y = 0;
   while (!reader.EndOfStream)
   {
      // get a line
      string line = reader.ReadLine();
  
      // split at the equals sign
      string[] parts = line.Split(',');
  
      for (int x = 0; x < parts.length; x++)
      {
        map[x,y] = Convert.ToInt32(parts[x]);
      }
      
      y++;
   }
}

0

Share this post


Link to post
Share on other sites
[source lang="cpp"]
/*
 * Copyright (c) 2006-2007, Johan Thelin
 * 
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification, 
 * are permitted provided that the following conditions are met:
 * 
 *     * Redistributions of source code must retain the above copyright notice, 
 *       this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright notice,  
 *       this list of conditions and the following disclaimer in the documentation 
 *       and/or other materials provided with the distribution.
 *     * Neither the name of APress nor the names of its contributors 
 *       may be used to endorse or promote products derived from this software 
 *       without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 */
 
#include <QApplication>
 
#include <QFontDialog>
#include <QColorDialog>
 
class Tester : public QWidget
{
public:
  void doColor()
  {
    QColor color = QColorDialog::getColor(Qt::yellow, this );
    if( color.isValid() )
    {
 
      qDebug( "ok" );
    }
  }
  
  void doFont()
  {
    bool ok;
    QFont font = QFontDialog::getFont( 
                    &ok, 
                    QFont( "Arial", 18 ), 
                    this, 
                    tr("Pick a font") );
    if( ok )
    {
      qDebug( "ok" );
    }
  }
};
 
int main( int argc, char **argv )
{
  QApplication app( argc, argv );
  
  Tester t;
  t.doColor();
  t.doFont();
  
  return 0;
}
 
   
[/source]
Edited by Michael Tanczos
0

Share this post


Link to post
Share on other sites

[source lang="auto"]

 

/*
 * Copyright (c) 2006-2007, Johan Thelin
 * 
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification, 
 * are permitted provided that the following conditions are met:
 * 
 *     * Redistributions of source code must retain the above copyright notice, 
 *       this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright notice,  
 *       this list of conditions and the following disclaimer in the documentation 
 *       and/or other materials provided with the distribution.
 *     * Neither the name of APress nor the names of its contributors 
 *       may be used to endorse or promote products derived from this software 
 *       without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 */
 
#include <QApplication>
 
#include <QFontDialog>
#include <QColorDialog>
 
class Tester : public QWidget
{
public:
  void doColor()
  {
    QColor color = QColorDialog::getColor(Qt::yellow, this );
    if( color.isValid() )
    {
 
      qDebug( "ok" );
    }
  }
  
  void doFont()
  {
    bool ok;
    QFont font = QFontDialog::getFont( 
                    &ok, 
                    QFont( "Arial", 18 ), 
                    this, 
                    tr("Pick a font") );
    if( ok )
    {
      qDebug( "ok" );
    }
  }
};
 
int main( int argc, char **argv )
{
  QApplication app( argc, argv );
  
  Tester t;
  t.doColor();
  t.doFont();
  
  return 0;
}
 
   
[/source]
0

Share this post


Link to post
Share on other sites
Hmmm, sorry for hijacking, but BBcode tables seem to work, though :-) 
[source]
[table][tr][th]#[/th][th]Name[/th][th]Value[/th][/tr]
[tr][th]1[/th][td]Color[/td][td]Green[/td][/tr]
[tr][th]2[/th][td]Distance[/td][td]100m[/td][/tr]
[/table]
[/source]
gives (minor glitch: newlines before the table appears):
[table][tr][th]#[/th][th]Name[/th][th]Value[/th][/tr]
[tr][th]1[/th][td]Color[/td][td]Green[/td][/tr]
[tr][th]2[/th][td]Distance[/td][td]100m[/td][/tr]
[/table]
0

Share this post


Link to post
Share on other sites

Oh cool.  I thought I had them fixed yesterday but didn't test them yet.  I wanted to see if I could just post pure html code for tables.

Edited by Michael Tanczos
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0