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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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>>> defuse me! <<< [LennyLen must see]

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Crazy tap game!

You have to be quick. Soon you will be addicted on tapping the screen to defuse the bombs. Feel pressure to prevent a bomb burst.

The goal is to defuse as many bombs as you can. Bombs appear in the screen with a counter showing the time remaining before they explode. Defuse the bombs before their counter reaches 0 - Tap each bomb to defuse it.
If you don't defuse one bomb before its time ends, it explodes and the game is over! SO, BE QUICK!!!
At each bomb you defuse, a new bomb appear in a random position in the screen, and additional bombs appear time to time.
Do not tap the pink bombs...if you tap them, they explode and the game is over!
To help you, sometimes appear the defusion kit and the stopwatch.
Tap the defusion kit to automatically defuse and eliminate from one (1) to 80% of the bombs.
Tap the stopwatch to add time to all bombs in the screen. Also, the appearance of new additional bombs is retarded and new bombs counter come with more time.


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I'm glad you found my comments about your other games to be sufficient to motivate you to produce a game with original content. Well done.

I sincerely hope it brings you far greater personal satisfaction.

p.s. For the record, I usually make the same comments to anyone who tries to publish copied material, not just to you. The fact that I continued to make several such comments to you was not a personal vendetta against you, it was simply because you continued to do it again and again.

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