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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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superman3275

Do you believe it's okay to use type-casting with enums?

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Recently, I've been using an enumeration called "tileType" when I load my map from a file. The file contains an array of numbers, so when I load a number I have to explicit type-cast it to the type "tileType" before I can load it into the Tow-Dimensional vector I use to keep my map's values. Is this okay? There's no other way unless I make a very specific switch statement, which would completely break if I changed anything the slightest bit, which wouldn't work.

 

What do you think? Sorry for the little information, I had to finish up quickly. Cheers :)!

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So long as the number corresponds to an actual value in the enum, it's safe. If you want to be pedantic you could switch on the integer (not the casted enumerated type), and have cases for the enumeration values (and a default case to catch invalid values) (at least I think this would be a viable option in your case; it's hard to tell without more info).
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How good it is and what other options you might have depend on factors like what the enum is supposed to represent, whether or not non-enumerated enum values are valid (such as with a bit flag enum), whether or not the file being loaded is text or binary, what language you are using and so on.
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Should be ok as long as you explicitly give each enum value a number, and then dont reuse that value later if you remove an enum.  You want to make sure what you saved will always be loaded as what it is, or not at all if it's deprecated.

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If youre worried about the values for some reason not matching you could make ab array of lenght x that contains enum values. So you can use that to convert them back and forth, ans can decide what enum corresponds to what integer.
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