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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Herakuraisuto

How can a writer distinguish himself/herself while looking for a job?

3 posts in this topic

Pretty much what the title says. I'm hoping to gain some insight into what game developers look for when they receive resumes from -- and interview -- writers.

 

What skills sets are they looking for? What differentiates a good video game writer from a writer in another entertainment medium?

 

Specifically, I'm wondering how to play up a professional journalism career. I've been at it for more than a decade and I work for an exceptionally great newspaper, the kind of newspaper people spend their careers trying to reach. I'm very, very grateful to be where I am, especially in this economy, and I don't plan on leaving my job any time soon.

 

But at some point I'd like to leave the grind of journalism, and I'd love to be part of something like the Mass Effect series.

 

Any project directors or hiring managers around who can offer some tips?

 

Cheers

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I'll add a little snippet in here, 'cause that's what I like to do. biggrin.png

 

I'd also look into other avenues of creative media like comic writing, novels, writing for indie films/animations; anything that needs a creative writer. Where ever you can get some more of that creative writing on your resume, the better.

 

I'm no expert, but when I think of hiring a journalist to write for my games, I think they'll be pretty good at typing, but either be real opinionated person or want to work strictly on their previous field of expertise. So if you wrote a retraunt and food review, then I'll think you want to write about food. Now that's not saying that that's what you or anyone wants to do, but that's how some could see it. So by broadening your portfolio and resume, you let them know you aren't a one trick pony.

 

And who knows, you might have written for a graphic novel that your dream developer had as a major influence in their game, making you really valuable to them.

 

All in all, it's a numbers game. The more things you try, the more you have to offer. The more you offer, the more likely you're to do what you want. biggrin.png

 

Hope I was some help and best of luck!

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Build on your strengths as a journalist as you branch into other areas of writing. You write short, snappy and easily digestable pieces of work compared to many novelists. And you're a rockstar with deadlines. I think with a little training it is easy to transfer these skillsets to games, movies and TV (and, of course, books).

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