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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Zrifepsych

BEGINNER turorial for Unity3d

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So I tried to learn from TornadoTwins(making video game from scratch) but it didn't help.It still felt like it's not noob-friendly enough.The only thing I learned is creating objects.My aim is to make 2d sidescrolling a la Megaman X.I need good tutorial for making that kind of game and all the necessary basic knowledge.I have no idea about programming.Like,I have no idea how to use javascript . 

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http://walkerboystudio.com/html/unity_training___free__.html

 

When I was thinking about Unity I used this to help me get used to the interface. It's VERY detailed and will walk you through everything. It starts from the MOST SIMPLE stuff like how to use a menu, save your work, etc. Even if the stuff doesn't make sense at first, I would watch through it all, then you can go back and reference stuff once it all comes together in your head. It even teaches you some Java. It is written for people who know nothing about programming I think.  

 

After the lessons, they have a follow-along, detailed tutorial on how to create a 2D sidescrolling platformer (it's a Super Mario clone) so that sounds right up your alley :) I know Super Mario Bros. and Mega Man X use pretty different physics and systems but it will give you that foundation hopefully.

 

However, I took college courses in Java and I already know a bit about C#, too, so I don't know how easy it is to understand without a programming foundation.

 

The site is written with the intent of using it in as if it were a college course. It is supposed to take 70 hours to complete they estimate. But a lot of that is just listening to videos, and trying your own little projects. I would say follow along with it, and if you get to a part you're confused about, ask around here or look for other info online. It seems to be really helpful from what I've seen of it (I got to the part where they started teaching Java... I have not actually opened Unity myself yet, but I just wanted to learn a little bit about it). Oh they even have "exams" and stuff at the end of the chapters so you can make sure you're keeping up.

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3DBuzz is amazing. When I used Unity, they were awesome and helpfull. They even have a series that details how to make an MMO with Unity (Albeit a small one, however Hey, it's an MMO!).

 

You should also try Youtube, they were a help also. 

 

Some Tips:

  • Don't join any of the "Collaboration" groups, these almost never amount to anything.
  • Work by yourself and finish at least two good games, then try to join a team / start one.
  • Use youtube and read articles constantly.
  • Learn Javascript and later Migrate to C#
  • Have Fun!

Cheers! I hope this works out ;)!

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Thanks guys.I'll try to go through the stuff you guys recommend.If you have some more tips,please leave it here.I really appreciate it.

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