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Acharis

OpenGL Fonts in OpenGL (possible options)

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I have been look at this and it seems the NeHe tutorial for FreeType fonts (http://nehe.gamedev.net/tutorial/freetype_fonts_in_opengl/24001/ ) is the most reasonable solution... There are some frameworks but these seems to be not documented and/or have rumours to be slow. Or maybe there are other solutions you could recommend?

 

I'm asking for a practical solution, what you personally found the best and most hasslefree.

 

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Give freetype-gl a look-through, its simple and has support for quite a few font features (as well as signed distance fields). It also has so code reuse features, so you can use the same code to render primitives and 2D-textured quads.

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If you do not need perfectly scalable fonts, then plain old bitmap fonts are very simple and hassle-free. 

 

You can see my minimal implementation here.

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