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CastorX

Multi material in Bullet

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Hi everyone,

 

I've seen that "btMultimaterialTriangleMeshShape" can be used as a multimetarial shape for collision detection. Can this be used for non-static objects too? As far as I know it's parent is the BVH mesh shape but that can only be used for static objectes. Any way to do the same for nonstatic objects?

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