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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Lord_Danny

I want an Internship in the UK as a game programmer!

3 posts in this topic

Right, I graduated in BSc(Hons) Computer Science degree and I can't say I've dont well it but, now I've also graduated in a MSc Computer Game Engineering degree and I can say I've done well on it, but still it seems like getting into the games industry as a game programmer is impossible for me... I've even created my own website to show my developed games to companies, but still... seems like a dark world to me.

I've been applying to all sorts of internships when I was doing my MSc such as Ubisoft, EA, Eutechnyx and CPP, but not a single soul replied to even offer an interview.

And now, I find myself want to give it one last try (before I give up) to get into the games industry.

Does anyone know any internships or Graduate prositions as a programmer in the UK?

EDIT: my website is - www.dannychen.co.uk Edited by Lord_Danny
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Hey. For a start I would have posted your website on this thread!

 

Networking is key too, sounds like you are from the North East (based on companies you have applied to?) if so there have been LOADS of events this year, as well as offers for students at conferences like GameHorizon.

 

Another event is Game Dev Drink (which happens semi frequently) but you get guys from Eutechnyx , Thumbstar and Reflections attending, also there is going to be another Mobile Mingle held in January which is worth going to.

 

Linked in is a good site to use to get introductions but I have found it only has real value when backed up with at least some *real life* contacts.

 

Anyway, good luck!

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hi James,

 

Many thanks for the advice. I've googled on this GameHorizon thing, but can't get any info on it. Can you tell me a bit more about it such as when and where is it held?

 

Many Thanks

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your portofolio has only 2 games,that might be the problem.Also,companies like ubisoft expect you to have the knowledge needed to make games.<br /><br />Also,you are lacking directx samples,which is an important factor to big companies like ubisoft.OpenGL is good,but I think DirectX is a must.<br /><br />My opinion: just get some books and make some games.I think the best way to get people to look at you is with a great portofolio.You can have 100 degrees in computer science releated stuff,but without something actually created by you...<br /><br />So you get my ideea...make more games,2 is not enough.<br /><br />Or focus on a single game,but put in that one all the effort.
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