Jump to content
  • Advertisement
Sign in to follow this  
lucky6969b

Something about the X format

This topic is 2062 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi there,
In the X format specification, a FrameTransformation object contains a Mesh Object, but each mesh object contains a vector. Does this vector correspond to a location relative to the origin (0,0,0) or relative to the FrameTransformation x,y,z?
Thanks
Jack

Share this post


Link to post
Share on other sites
Advertisement
If FrameTransforamtion matrix is identity matrix then mesh points are relative to the orign(0,0,0), otherwise points are transformed (multiplied) by this matrix.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!