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Shaders and setrenderstates, your opinion?

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I'm working my way through learning shaders in d3d9, now I found out that up till now 99% of my setrenderstate calls are not needed anymore.


What do you think about using setrenderstate functions "versus" doing in the vertex shaders?

(performance wise maybe a mix can be better?)


Just curious on how you see it, maybe my opinion on this will differ when I'm further with developming my engine.


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