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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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paxeureka

my first game : Lava & Ice

7 posts in this topic

I like the concept of your game, however it seems a bit sluggish on my Nexus 7, also I find it hard to get the Fire projectile to go the direction I want to fire it in.

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I like the concept of your game, however it seems a bit sluggish on my Nexus 7, also I find it hard to get the Fire projectile to go the direction I want to fire it in.

 

Thank you for giving it a try! I have received this feedback a little earlier today and since then I tweaked the graphics in the hopes that it will make a difference. The update should be published by tomorrow.

 

As for controlling the direction of the ammo, I am not sure yet how this is happening. I will need to find someone with a Nexus 7 and experience this behavior for myself because I have tested this in the worst possible environment (Android simulator) and I was ok in there.

 

Also, starting at level 7 a lot more fun stuff will go down, hang in there! :D

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It seems that I have to move my finger pretty slow to get it to fire in the direction I want.  It must have to do with the code relating to touch input.

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It seems that I have to move my finger pretty slow to get it to fire in the direction I want.  It must have to do with the code relating to touch input.

 

I will have to work on the controller some more since most people seem to want to quickly flick it. The type of controller that I chose makes a lot more sense when both the Lava and the Ice ammo is available for launch. Sometimes you do want to move your finger slower so the impulse is not as high. It definitely has a different feel from many of the games out there.

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New version is being published right now. I eliminated the flicking and replaced it with a "tap where you want it to go" method. I hope this will work much better. If you have a chance, please let me know what you think.

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New version is being published right now. I eliminated the flicking and replaced it with a "tap where you want it to go" method. I hope this will work much better. If you have a chance, please let me know what you think.

 

I really like the graphics update, the gameplay is a lot smoother.  The "tap where you want to go" seems to work pretty good aswell.  The only thing that I didn't like was trying to switch projectiles.  It doesn't switch sometimes even though it lights up because I selected it.  Also sometimes I have to hit the menu options a couple of times before they decide to work.

 

--Vince

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New version is being published right now. I eliminated the flicking and replaced it with a "tap where you want it to go" method. I hope this will work much better. If you have a chance, please let me know what you think.

 

I really like the graphics update, the gameplay is a lot smoother.  The "tap where you want to go" seems to work pretty good aswell.  The only thing that I didn't like was trying to switch projectiles.  It doesn't switch sometimes even though it lights up because I selected it.  Also sometimes I have to hit the menu options a couple of times before they decide to work.

 

--Vince

 

 

Thanks for the feedback. I'll focus on the UI some more.

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