Sign in to follow this  
mrheisenberg

Getting a matrix basis with DirectXMath

Recommended Posts

Not exactly sure if this is for Math&Physics or DirectX...
Is there any way to get the X Y and Z basis from a XMMATRIX with DirectXMath/XNAMath ( http://asawicki.info/Download/Misc/XNA_Math_Cheatsheet/XNA_Math_Cheatsheet_1-1.pdf ) or must it be done by hand from a XMFLOAT4X4?None of these functions seems to do that.

Edited by mrheisenberg

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this