Hi! I've been working on a tile map system for my 2D games (using SFML). The system assumes there will be only 255x255 possible tiles, with 256,256 reserved for a blank/transparent space (useful for layering), as well as any special binary file characters (like EOF).
I'd rather not implement a tile map editor myself as it is just reinventing the wheel.
Is there a free, Linux-compatible tile map editor that I can make output the data how I want it to be outputted? In this case that means one file with a 1D array of two chars per tile. I want to be able to load the file with the least amount of interpretation code possible.
Am I better off just making my own simple editor?