Advertisement Jump to content
Sign in to follow this  

Book: Game Tool Gems - game development tools tips&tricks

This topic is 2024 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The Game Tool Gems is a book about game tools development tips, tricks and concepts.

The book is now out! It’s a good book! It’s a good book! icon_smile.gif


Game developers love what they do because of whizzy graphics and clever technical ideas, but creating games boils down to one hard reality we all know and hate to admit: the entire process depends on the robustness of the game tools pipeline.

This book is all about that pipeline and the tools that support it. And that simply means one thing: if you’re a game developer, you must have it.

Written by developers and researchers, the book offers tips and tricks relating to asset and data management, geometry and models, Web tools, and programming.


More details here:


Help us spread the word about the book and get more coverage by using the following channels:




and any other means.


You can purchase the book (paperback/ebook/Kindle) from here:


(or the other country-specific Amazon websites)

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!