• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0

X11: Locking cursor in the center of the window

3 posts in this topic

I'm developing a game using an engine called Gameplay 3D on Ubuntu and while trying to use the engine's "captureMouse" function I learned that this particular function has not yet been defined for the linux distro. I've already told them about my need for this function to be defined, but luckily the engine is open source; so for quite a few hours now I've been trying to get the cursor to lock in the center of the screen.


This is what I've been able to do so far:

- using this function



XWarpPointer(__display, None, __window, 0, 0, 0, 0, getDisplayWidth()/2, getDisplayHeight/2);

I've been able to move the cursor onto the center of the window, but if I move the mouse the cursor will leave the center. This seemed like a step in the right directing so I kept looking for another function for actually locked the cursor in place


- using this code:



/* vars to make blank cursor */
Pixmap blank;
XColor dummy;
char data[1] = {0};
Cursor cursor;

/* make a blank cursor */
blank = XCreateBitmapFromData (dpy, win, data, 1, 1);
if(blank == None) fprintf(stderr, "error: out of memory.\n");
cursor = XCreatePixmapCursor(dpy, blank, blank, &dummy, &dummy, 0, 0);
XFreePixmap (dpy, blank);
Con_Printf("Cursor blanked.\n")

found here: Link; I was able to make an invisible with the help of this function:




XGrabPointer(__display, __window, true, 0, GrabModeAsync, GrabModeASnyc, __window, cursor, CurrentTime)

Unfortunatly the XGrabPointer function didn't lock the pointer in place. Instead it just disabled the cursor from leaving the window, ei.: the cursor wouldn't move past the edges of the window.


So right now I have an invisible cursor, confined to the application window, that jumps the center (of the window) when I run the program. My question: How do I lock the cursor in place (at the center)?


Share this post

Link to post
Share on other sites

I don't think there is a function to lock the cursor in position (shame on me if I'm wrong), but you can call XWarpPointer every time you receive a mouse event, which has the same effect.


Share this post

Link to post
Share on other sites

Thanks for the replies. I kind of figured there wasn't an easy way to do this, but I wanted to make sure before I started messing too much with the engine's code.


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0