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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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PixUnit

Our Little Project

53 posts in this topic

This is our passion project, because it is our first game as a team.

BusyBee is the name of it. We have spent countless hours on it

 

The main menu and achievements menu are fully functional, just twinkling them a bit at the moment. 

We are also working on our character the Bee, and the game play.  

 

 

Any opinions or ideas are appreciated.rolleyes.gif

 

 

 

 

 

 Hope you like it. smile.png

 

 

 

 

The PixUnit Team. 

www.pixunit.com

https://twitter.com/BusyBeePixUnit

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The menu looks good, but what does the actual game do? (or what is it going to do)

 

Thank you.smile.png  
 
Well, you are a busy bee of course, on a journey to prove your skills.
Earn achievements while  flying, collecting and pushing yourself 
to the ultimate honey-score. smile.png
 
It is Top down 2-D Environment  
You control the main character (The Bee) and collect nectar from flowers,
We are now on our actual game play engine and perfecting the look of things. 
We should have more pictures on our progress soon.
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734378_510861492280554_1954309794_n.png

 

Some modifications to the main menu, to make it look even more friendly. The Bee by the BusyBee logo is actually animated and moves.

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looks good.

When development is done will this be played online or downloaded?

Will it be free?

 

Thank you.

It will be due in about two weeks, it is going to be a download game. 

 

The HTML5 Version will be free. 

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2uhtjqx.jpg

This is what happens when you collect nectar from two flowers.

The team is amazed at the look of it, very excited indeed. 

 Hope you like it smile.png!!!

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2di3r15.jpg

Another effect we added is that you get 10 points(nectar) randomly followed by a golden bubble burst of the flower.

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pavic.jpg

Now editing the obstacles (the bumblebee). Will have to avoid it, but we did not yet set what 

?happens when you collide. 

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We are working on a video just to give you an idea on how it looks when its running. Not quite a Trailer just informatively. smile.png

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