• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
PixUnit

Our Little Project

53 posts in this topic

30c9m4y.jpg

The new redesigned options menu and achievements menu, hope you like it. Edited by PixUnit
0

Share this post


Link to post
Share on other sites
603150_515779845122052_2100200003_n.png
392980_516194231747280_612679983_n.png46419_516193938413976_206382566_n.png
We completely redesigned the menus, feels better this way. Edited by PixUnit
0

Share this post


Link to post
Share on other sites
Game play looks very smooth. I'm looking forward to playing it!

Thank you , looking at all positive feedback really boosts work morale. smile.png 

0

Share this post


Link to post
Share on other sites

qxjmok.jpg

Lose options - you get this window, from where you can restart your game or go to the main menu. 

0

Share this post


Link to post
Share on other sites

431535_519637914736245_1591141053_n.png

The player also has to watch out for the frogs tongue. wlzk3q.jpg

Made progress on the upgrades menu. Current look.

0

Share this post


Link to post
Share on other sites

66438_522863001080403_1707070822_n.png

 We added a new feature, when you pick up a four leaf clover you are shielded from any obstacles. 

Because its your lucky day smile.png

0

Share this post


Link to post
Share on other sites

19129_526180574081979_1379761707_n.png424831_526181410748562_172433871_n.png

Our current loading screen, and we also added a new animation (picture #2),
upon collecting a coin you get jackpot-ed.

0

Share this post


Link to post
Share on other sites

408464_531817760184927_342619629_n.png

Worked thru the night to implement real-time dynamic shadows.

The graphics are now much more vivid.

0

Share this post


Link to post
Share on other sites

Here is our new trailer video of the game, making progress. 

Hope you like it. http://www.youtube.com/watch?v=op8Hxv7rK4s

0

Share this post


Link to post
Share on other sites

The bubbles are moving and randomly going up, 

the Bee is animated and the options to chose a sunny game or a lunar one is yours.

 

This is the new design to the menu.

 

319924_560405463992823_1407415251_n.png

0

Share this post


Link to post
Share on other sites

Made a video to give you an idea on the look and navigation of the new main menu. Hope you like it.

 

 


http://www.youtube.com/watch?v=vsE6oaWPGTI
Edited by PixUnit
0

Share this post


Link to post
Share on other sites

935401_565932466773456_1572784046_n.png

 

Here is the new game-play , the obstacles and coins appear randomly, the clouds too, also their size and

speed are random within a certain parameter  Let us know what you think. Hope you like it.  

 

 

 

Pixunit: Are there limits?

Edited by PixUnit
0

Share this post


Link to post
Share on other sites

We added a bubble burst effect, point pop and a diamond ready for collection. Give us some feedback on our progress. 

 

541380_566850556681647_869412908_n.png

0

Share this post


Link to post
Share on other sites

Updates on the game-play progress, it really looks amazing, no jokes. The friendliness and awesomeness is too high!

Collect fragments of diamonds to unlock them and get more points. There will be various diamonds, each give more but are

harder to assemble for acquirement.

 

936809_567215293311840_147332079_n.png

0

Share this post


Link to post
Share on other sites

Added dynamic lighting and soft shadows, the game is livening up. 

Now with these elements it looks even more realistic and friendly and fluffy. 

 

923288_567591559940880_154432114_n.png

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0