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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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siamii

video game addiction?

29 posts in this topic

no but i play my gamesi n cycles usually especilaly when working . sometimes i have gone days  even weeks without firing up one of my consoles or playing a PC game but then i get the itch and I almost Binge....its pretty interesting . in college it was even more erratic but now it kind of ebbs and flows. i won't play then  play here and there, then play obsessively , before my behavior curves back towards not playing again. as i said it's funny and i have no idea why i do it.

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As a child, I played 6-8 hours a day when I could.

Now I play when I have free time. The last 3 or 4 days, I've played Borderlands 2 with my brother for 4 hours or more a sitting. Sometimes I go 2 weeks without playing.

However, music is something I'm pretty much addicted to. There hasn't been a day in the past 3 weeks (other than New Years when I was away from my instruments) that I haven't practiced for 2 and a half or more hours. Maybe it'll slow down soon but I doubt it. I have the talkbass.com app on my phone and I'm either listening to music, playing music, browsing instruments on Craigslist, or reading about music, theory, players, bands, and many more on the talkbass forums on my phone.

It's what allowed me to become good at it and made me want to pursue going further

 
Don't call practicing addiction. 2,5 hours is not that much. Many say one should practice at lest 3 hours a day on an instrument. Some say 8. If I had this addiction, I could be anywhere now in drumming, because I was very talented. But I didn't practice, because I only liked doing it in the band.
 



When you feel a compulsion to do it and feel guilt and anxiety when you can't, I would call it an obsession of some sort. Most conservatories and such recommend no more than 4 or 5 hours a day because of the risk of damage to your hands. This time is only time spent with an instrument in hand, not searching for new music, reading up on it, contacting bands, and preparing lesson plans for my students.

It's not a life stopping addiction, but enough to keep me coming back.
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And I suppose, it really does depend on your definition of addiction. Compared to many stories, I don't compare. But I believe a certain number of successful people are probably addicted or obsessed to some degree.
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Video game addiction? No but some people do suffer from obsessive compulsive disorders or impulse addiction like gamblers, plenty of online gambling addicts and they are a form of video games? Personally don't know of any.. 

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I started with just making maps, and when I later ended up playing my own maps with 30 other people it was extremely motivational. If you have ever had that happen you know how it feels. Compare that to doing English homework. I am sorry but there is an obvious difference not only in motivation but in developmental growth. My capacity for English did not need further development back then.
I guess I'll have to disagree here, as I'd never consider that making maps for a shooter, as creative as it can be, is more beneficial than studying literature and generally having an all-around solid education.

Your story was interesting, and I'm glad it worked out for you. I just don't think focusing almost entirely on game developing and ditching proper education is a good idea for anyone. Then again, I haven't actually managed to work on the game industry, but I don't think making games is THAT special that justifies rejecting school.

Just my 2 cents :) Edited by mikeman
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