Jump to content
  • Advertisement
Sign in to follow this  
RobMaddison

SetMatrixArray maximum?

This topic is 2028 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all, happy holidays


I downloaded a free animation from the Mixamo website to test my animation system.  It looks like my COLLADA converter is working correctly and my animation matrices are calculated correctly but it's just taken me hours to find a 'bug' which was down to an error setting the matrix array.

 

The animation I downloaded has 113 bones and so I attempt to set 113 matrices in my shader (I appreciate this isn't ultra efficient yet) and I get an error 8076086C which I think is 'invalid call'.  It works for far less bones (matrices).  Is there a limit?  And if so, what's the way around this?  I would have thought 113 bones a fairly standard amount for a skeleton (this one is fairly detailed with facial animation too).  Should this be broken up into multiple skeletons?

 

Thanks

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!