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XACT Waves Audio Spectrum in XNA

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Hi there,

I'm using XNA 4.0 with C#... and am using XACT to play sound clips in my game.  I'm also using MediaPlayer to play mp3's in the background. What I want to do is show a visual audio spectrum of specific sounds which are .wav format.  I can get the visual data for the mp3's playing the background using:


VisualizationData visData = new VisualizationData();



How do i get the same data from my XACT wave files?  I have no need for the visual spectrum of the background music, i want to show the visual data when certain sounds play.  Does XNA have an easy way to do this? If not, I'd like a suggestion as to what I would need to research in order to do this.



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