Hello,
How do I get my hands on an Ouya Compiler? Will it use Java like Android or can we code for it in C++?
-Dave Ottley
Hello,
How do I get my hands on an Ouya Compiler? Will it use Java like Android or can we code for it in C++?
-Dave Ottley
*Looks in wikipedia*
(developer models ordered during the Kickstarter campaign for $699 or $1,337 will come pre-rooted)
LMAO
Props to Google for allowing rooting without voiding the warranty. Looks like they're gearing the whole console toward indy developers. Best thing since Pandora.
Ah, it says the dev release was yesterday... Let's mosey on over to their site and have a looksie...
http://www.ouya.tv/devs/
Looks like they're just adding an additional API to the Android kit. They seem to be targeting Unity developers primarily. There's mention of Eclipse. C++ is also mentioned.
C# also mentioned.
How do I get my hands on an Ouya Compiler? Will it use Java like Android or can we code for it in C++?
The Ouya is Android... It'll ship with Android 4.1, so it's merely a matter of developing an Android app. Of course, to take advantage of the controller and possibly other things, they may have some specific APIs you can use, but for the most part developing for the Ouya is just a matter of developing for Android. You can program in Java, C, or C++ just like you can for Android, because you are programming for Android.
I'll be able to share more details about it when my company gets its Ouya dev kit (hopefully that's just days away, now that they've shipped).
Will it use Java like Android or can we code for it in C++?
*Looks in wikipedia*They said themselves that actually all consoles will ultimately be dev consoles. Those who willingly paid 699 or above were paying for the first run consoles. As the first run was so small (about 1200 approx) they are going to cost alot more than mass produced consoles, plus your getting a clear plastic console unlike everyone else.
Quote
(developer models ordered during the Kickstarter campaign for $699 or $1,337 will come pre-rooted)
LMAO
Yeah the standard $99 unit is a "dev kit".
i.e. there are no "dev kits" and "consumer versions", just a single product.
The "pre rooted" versions were part of a specific kickstarter bundle/tier that included early access to hardware and the SDK, as well as other stuff, like marketing for your game...
I don't believe there will be a "compiler" for Ouya, however there will be API's and "Developer" consoles.
Google has nothing to do that stuff Khatharr.
They said themselves that actually all consoles will ultimately be dev consoles. Those who willingly paid 699 or above were paying for the first run consoles. As the first run was so small (about 1200 approx) they are going to cost alot more than mass produced consoles, plus your getting a clear plastic console unlike everyone else.*Looks in wikipedia*
Quote
(developer models ordered during the Kickstarter campaign for $699 or $1,337 will come pre-rooted)
LMAO
I have a question to add to this.
Since I am developing a game in Java for PC/Mac/Linux, what would it take to make it android compatible? Just implement the android SDK or something?
well you may have to change what libraries you use for various things, you'll need to see does the graphics library you use support android/have an android port available etc. Then you will need to rewrite your input handler for touch screens aswell, that said android already has support for hardware keyboards, mice and gamepads (did you know that ice cream sandwich actually has drivers for the wired xbox 360 controllers, just a case of connecting them which is also easily done).
Theres some more that needs doing aswell but I'm not an android dev.