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Artis Papanatas Berkata

What to do first? Making web-based game

8 posts in this topic

Why Choose a Web Based Game?

I Want To Creating Games That Do not Need To Install & Download. Because it takes a long time.

 

Why Choose Gamedev.net To ask?

I think Gamedev.net active forum members because I choose gamedev.net. Already I Find how to make a web based browser game with google and other search engines, but alas, to no avail

 

What should I do to create a web-based game?
 

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Decide what you want the game to be, different types of web based games require different methods.

ex: single player puzzles may require java script

or

ex: multi player games may require a database, sql, php, javascript, ect...

 

Personally: you should first get together a team or you will lose motivation on the project.

Get familiar with Html/5, CSS, Java Script, sql,php,

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The same way you'd create a non-browser-based game. There is nothing fundamentally different.

 

Of course you need to be clear about what platforms / devices you're targetting, and what their capabilities are. This is exactly like creating any other game.

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Take a ton of paper and a good load of pencils and start writing and drawing.
When all the questions are answered in written form, start coding.

Web browser games usually are something with RPG or TBS (or even RTS). You can do the gameplay model in real life, on paper with matches, as units and etc.



What i am trying to say - Test out the model in real life before sitting down and coding. Will save you lots of time. Edited by Sollum
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Personally, I wouldn't use HTML 5 to develop a game with. There have been marginal improvements for games recently such as the addition of the canvas, but there are still some things that need to be ironed out to make it ideal for games.  Java applets are one option that makes development  more like that of "regular" games.[quote name='NandangChester' timestamp='1356886540' post='5015782']
Want To Creating Games That Do not Need To Install & Download. Because it takes a long time.
[/quote]

I wouldn't say installations are really that long usually, and many games now are written to not require and installation at all such as Minecraft, just drag on to the desktop and double-click. While there are certainly advantages to web development, I don't think that's it.

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Assuming your game is an action game where the pages are not reloaded between moves:

* If you're targeting a PC/iPad/iPhone and your game is real-time action, I suggest you start using the Canvas object.

* If you are targeting Android, don't use HTML (It's slow and unpredictable where graphics are concerned).

** Open a canvas and play around with it in javascript.

* Use an IDE, I personally recommend Webstorm, Never develop from Notepad (or emacs). Thats just sloppy.

* Use Chrome/Safari for debugging (depends if you're on PC/Apple) [In chrome press ctrl+shift+j to start the debugger].. 

* Learn about closures in JavaScript (They are quite different from Java/C)

Edited by SillyCow
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Specifications game I expected:
- ADVENTURE game ever powered by mission
- Supports the Chrome browser, Mozilla, etc.
- Have Features CLAN, Friends, Rank, Battle PvP, Etc.
- With Easy Updates Game Or Weapon, Item, Etc.
- Has Multi Server



What language should I use? is there any other applications or platforms to support the making of the game?

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