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WebGL Lode Runner

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Originally I wrote it with LWJGL (http:/java-expert.nl/games). To get decent performance I needed openGL.

I just ported it to libGDX, not sure if I could drop openGL, doubt it though...

What would you use?

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Score: 141050, Level 73 (since it's intentionally skipping levels, not as impressive as it sounds).

Still, nice going :) Too bad I have no idea how to store the highscore...

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oh, man ... loderunner. Those are the real levels and the real graphics too, right? -- (graphics from the Apple ][ version based on the (lack of) colors?)

Are you emulating an old machine or did you rip the sprites somehow?

Don't know what a good interface on a table would be other than the obvious
(a) onscreen buttons
or
(b) sweep left = left, sweep right = right, sweep up = up, etc. + tap left side of screen = dig left, ... Edited by jwezorek

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Ripped the graphics from my c64 emulator (Vice). Wonder what happens if I put it on Google Play...

 

I don't like the loderunners that use continuous running. I'm thinking of a virtual joystick with the left thumb (not visible), and right thumb as button. 

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