Jump to content
  • Advertisement
Sign in to follow this  
m_waddams

WebGL Lode Runner

This topic is 2021 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement

Originally I wrote it with LWJGL (http:/java-expert.nl/games). To get decent performance I needed openGL.

I just ported it to libGDX, not sure if I could drop openGL, doubt it though...

What would you use?

Share this post


Link to post
Share on other sites
Score: 141050, Level 73 (since it's intentionally skipping levels, not as impressive as it sounds).

Still, nice going :) Too bad I have no idea how to store the highscore...

Share this post


Link to post
Share on other sites
oh, man ... loderunner. Those are the real levels and the real graphics too, right? -- (graphics from the Apple ][ version based on the (lack of) colors?)

Are you emulating an old machine or did you rip the sprites somehow?

Don't know what a good interface on a table would be other than the obvious
(a) onscreen buttons
or
(b) sweep left = left, sweep right = right, sweep up = up, etc. + tap left side of screen = dig left, ... Edited by jwezorek

Share this post


Link to post
Share on other sites

Ripped the graphics from my c64 emulator (Vice). Wonder what happens if I put it on Google Play...

 

I don't like the loderunners that use continuous running. I'm thinking of a virtual joystick with the left thumb (not visible), and right thumb as button. 

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!