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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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phil67rpg

c# project

9 posts in this topic

I presume the book is presenting you with project ideas.  Typically those would be based around similar capabilities as where the chapter left off.  That would be the best place to start.

 

Otherwise, a good text based system might be working with various components of string, such as .SubString, .Trim, .IsNullOrEmpty, etc...

 - Try using IndexOf and Substring to extract a word out of sentance.  Try getting the first word, or the second or the last.

 - Try capitalizing the first letter of each word in a sentance.  If a word begins with "Mc" also capitalize the third letter.

 

If you have worked with if statements, try checking multiple conditions, ask the user for a name.

 - if they don't give it, complain to them.  

 

I would recommend being more explicit in what skills you want to apply.  working with strings alone is only a small portion.  

 

The best thing to do, is to consider the what you do know now, think of a potential challenge that may be related to your skills.  Then try to figure out how to use your skills to solve the problem.  If you come up with one way, try it.  Then think of another possible solution to the same  problem.  Most challenges have multiple solutions, and learning them will give you good insight as to how to be flexible.  Try to think about why one solution might be better than another, and if there would be conditions where the lesser option would become the better option.

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[quote name='phil67rpg' timestamp='1356924247' post='5015946']
a simple project to go along with the text
[/quote]

 

Hah, I misread that, as to go along with 'text' as in strings.  However, the same general question of what skills or area are your trying to come up with a project idea still applies.

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If I were to learn C# then I would first make a text output program. Then input my name. Then I would create a class called hero, and then I would write the program again but instead of storing my name in a variable I would store it in the class named hero. I would then add some numbers to the class like hp and damage. I would make an object with lower hp and damage next. Then I would program a way in for me to fight the other hero. All in text using console. Maybe then I would start using XNA.

Edited by black_darkness
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I actually learned C# by uing SFML to make a simple game , although I had previous experienc in RUBY,Python , so I had some background.

 

Find a project that you want to do, need, find fun. Thats the way to keep you motivated, then learn  by yourself when you are stuck, thats my best advice to you :)

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