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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Game Making with or without Enging ?

2 posts in this topic

Hello to start off my name is Brandon i'm 18 and I want to become a Game Maker I guess you can say.


I thought of an Idea about a Game when I was about 13 and added new Ideas for it over the Years.

A couple of months ago I started to learn Lua and now I am starting to learn C++ and i'm planning 

on to go to College to make this a Career cause I have been Gaming my whole life why not make it

a Career Lol.


Rite down to business ...


I thought about this alot and want to make it for PC + Xbox if possible.


Game Features




Big World



Custom Terrain


I don't know if I can put everything I want in to my Game, I guess you can say DayZ and Far Cry 3 

is the closest thing to my game but still not quite.


I have no clue on how to make my Game or where to start so that's why i'm Posting here to see

if someone could shed some light on where I should start so I can make my Dream come true.






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Ok first off, I've been through the same process you're going through right now. I started earlier though, my first "language" was HTML and CSS. I decided that I loved programming, I thought it was very cool that I could type code into a file and run it, and it would do something. I moved on to C++ and then I moved onto game engines. I played around with Unity for a while, and discovered that I hated graphical game engines. I loved to code, and my biggest philosophy about coding is "almost always go the hard way" . Sometimes you don't have to go the hard way, but whatever :D So after a couple months of hating game engines, I started the language I'm currently working on; Java. Everyone says it is slow and a horrible language to code games in, but my experiences don't justify that. I never programmed games in C++, however. The last few months I've been working on graphics and game stuff in Java, and I'm loving it. I think you will learn more without game engines; however, it will be a long and tough road without them. In the end, it's worth it because you understand games more. I should also note I've been learning programming in general for around 3 or 4 years, and I finally felt comfortable enough in the last few months to start game programming. It's important that you know the basics of programming before you start on the more advanced stuff, obviously. Well, if you made it this far in my wall of text, I thank you :D And remember, game programming can be very fun when you're part of an indie team, it feels amazing to be apart of something! Good luck!

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