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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Redstar13

Quick and no doubt often repeated question...

8 posts in this topic

I am rekindling my interest in game development. I used to knock up little games on my Amiga in Amos and Blitz Basic, but never really got any of my 'projects' finished. It's now an aim to finish one of these, to a degree that I am satisfied with. There's no plan to make an MMO, or make money etc. Purely for my own development/enjoyment and that of others if they so desire.

 

Anyway, I'm going to gen up on programming with C# (figured it was probably the best to use, have coded basic stuff in C before, never liked Java). My question is do I need a 3rd party add on to help with all the 'game' related parts like graphics etc. I'm only interested in 2d stuff, have a few minor learning projects I want to get done. The usual stuff like pong, breakout, tetris etc. Medium/long term I'd like to do an rpg type adventure game, single player top down basic stuff, but a good framework to build on. SDL seems a good bet but a search on these forums and others suggest a mixed response to similar questions.....

 

Any advice much appreciated.

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If you have 2 programmers you'll get 3 opinions.

C# supports DirectX, though if you disliked Java I'll warn you that C# is basically Microsoft's C-flavored answer to Java. YMMV

SDL has a C# flavor as well as C/C++, if you're interested in checking that out. It's really up to you to decide what you like. There's nothing wrong with SDL if you just want to make games with minimal fuss. Edited by Khatharr
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If you have 2 programmers you'll get 3 opinions.

C# supports DirectX, though if you disliked Java I'll warn you that C# is basically Microsoft's C-flavored answer to Java. YMMV

SDL has a C# flavor as well as C/C++, if you're interested in checking that out. It's really up to you to decide what you like. There's nothing wrong with SDL if you just want to make games with minimal fuss.

 

I disliked Java primarily because of how it was introduced to me as a student, and subsequent experiences with Java interfaces... :D Perhaps unfair but still.. My coding skills were never fantastic, and have been eroded through time and lack of use. I understand C++ might be a little bit of a strain to try and pick up after all this time but I don't know, thats for sure. It was more for the sake of not reinventing the wheel with regards to the libraries that something like SDL gives.

 

Blitz is still around and a very capable product.

 

This tube channel has tutorials for a lot of the basic games like Pong and Breakout.

 

I noticed that but I think a secondary reason behind all this is to get a little foundation in programming in general, as in anyones career.. you never know.

 

Thanks for the advice, I spent a quiet afternoon in work doing a bit more background research and there seems to be oodles of resources and help online regardless of language/platform which is massively reassuring!

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Anyway, I'm going to gen up on programming with C# (figured it was probably the best to use, have coded basic stuff in C before, never liked Java

 

C# is basically Microsoft's reimplementation of Java. The fact that it is called C# is a trick by the Microsoft marketing to make people think that C# is the natural evolution of C and C++. It isn't. They are different languages. (C# should really be called Microsoft ECMA Script)

 

If you have coded in C before, perhaps you would feel more comfortable with C++ than Microsoft C#.

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If you would like to make something simple in C# ... I recommend downloading Visual C# Express and Microsoft XNA Studio (I believe you need either VS 2008 and XNA 3.1, or 2010 and XNA 4, your choice).

 

You may have a point, I hadn't really looked at XNA (somehow I was convinced it was XBOX onle...).

 

Thanks for that.

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Having been (not too long ago) in the almost exact same situation as you I would strongly suggest you do as Xai recommended: Visual Studio C# Express and XNA 4.0.

I too used to make games (or rather start projects) in Amos, QBasic and BlitzBasic 3D. (Who can forget classics like: Monster Maze - well, I only drew the graphics (I've come a long way)... and still wondering who uploaded that video).

Then after a long abscence I started to find my way back to game development. I tried some C++ with DirectX but only found myself getting bogged down by the complexity.

Now with C# and XNA I can get results fairly quickly. The biggest problem is being a one man army, which I think is problem many of us here on Gamedev have when it comes to our projects.

 

tl;dr: See first line!

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