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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Animate2D

Free Cutout Animation tool for 2D Game Makers: Animate2D Studio Edition

3 posts in this topic

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If you saw this before, why not have another look.  It's now at version 1.6.3 and new features may catch your eye.  As we start moving from fart app to pro tool.
 
Animate2D (Studio Edition) available on Google Play: http://play.google.com/store/apps/details?id=com.coppola.animate2dlite is now Ad supported via Tapjoy.  In light of this I've enabled save functionality so you can experiment with animation ideas in longer than a single sitting.  Works on phone or tablet and a number of new features have been developed since you may have last looked at it.
 
  • Copy paste delete range
 
  • Goto markers
  • Improved performance with new Frame Slider
  • Ripped out admob API for better performance and more screen real-estate
  • New propagate functions that cut across frames
  • Graphing - abs angle, and relative angle
  • Bezier Curve Smoothing
  • Back button integration throughout
  • Total Offline usage Capability
  • Tweening - coming soon
 
Bezier Smoothing with Graphing tool:
 
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For documentation on how to use it you can check out my blog http://animate2d.blogspot.com
 
Development is moving fast.
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Thanks for the tip. I'm already working on that I'm quite tired of the girl in g-string. The original intent was actually full nude artist style anatomy but after over working the graphics to fill in gaps in the original image, and the rules for the market, g-string and bra were slapped on in a pinch which is not what I wanted anyway.

I realized that I am trying to market a pro tool and particularly with the next batch of updates, the tool can speak for itself without trying to get attention with a half naked lady in g-string. Which for most artist is probably doing the opposite and turning real users off.

Art and internal animations will be updated before I release to iOS again, which was only tried once but rejected on public graphics and a crash that occurred during startup.
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Will there be a PC version? I would like to try out this tool....but on my PC, I do all of my asset creation there.

 

Thanks

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