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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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IamBrain

What do I need to know in order to create C# 3d web game?

7 posts in this topic

Hello everyone! I have just learned the basics of C# (classes, structs, inheritance, looping, branching, delegates, enumerations, polymorphism etc.) I want to learn how to create a 3d web browser game using C#, but i'm a little confused as to where to start. For example, I've done some searching online for which game engines or framework I would need to accomplish this, but only to find out that mathematics and physics would be needed in order to understand vectors, collision detection and so on...

 

My question to you guys is, what would be the proper road to take in reaching this goal of creating a 3d web browser multiplayer game.

 

An example could be;

 

Learn linear algebra > physics > SilverLight > Xna .

 

Please just explain to me a little on why the course you choose would be the best for me.

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If you are asking about linera algebra and stuff like that. I recomend you to start and create a simple game with what you know, start with 2D, then go to avanced 2D, simple 3D, advanced 3D, then add networking.


You are simply qualified to make a 3D online game yet. This may sound harsh, but don't expect to be like writting a console app that adds 2 plus 2.
You can't simply write a 3D as your first real world application, even more a 3D game. I have been coding in C# for a long time, really I mean a Long time, and before that RUBY ,Python c++, and one thing I can say for sure, I am not sure If i would be able to write a decent well coded 3D online game. With this I mean a game that is worth playing by others. I could write one but it wouldnt probably be good enough to publish. Start Simple. Best Advice I can give you.

Sorry if this seems harsh, but you can't expect to create a good game without basics, and for your post its something you are lacking.

EDIT 2: You could Unity3D, its C# scriptable but still my advice is the same, start with the basics :) Edited by Morphex
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Check out Unity, does exactly what you're looking for.

 

 

What would I need to know before learning unity though?

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You would need to know game basics, C# decently. and to make a 3D multiplayer game you would need to know networking structures and have a very well defined set of features to the game.

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My advice is to check some unity tutorials, there are loads on their site, but first feel more confortable with C#, you can't go wrong with simple things :)

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silverlight is a long dead and unsupported framework btw. Also the only way to run C# in browser other than either using the Unity Web Player plugin or using chromes native client which requires more than C# knowledge (need a little experience with C/C++ in order to alter and compile to mono runtime for NaCl correctly)

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