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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Michael Tanczos

GameDev.net 2013! What do you want to see from the site?

75 posts in this topic

Does IP.Board have a client-usable API (and also provide push notifications)? I wouldn't mind exploring building an Android app (and later iOS app) if GameDev.net isn't going to have an official one, but I don't even know if really possible/practical. It would be pretty cool to have an app though, I think. Alpha_ProgDes mentioned about everything I can think of, but here's my list:

 

 

  • Classic Black Theme
  • Points breakdown in the name header
  • People using the upvote/downvote system more
  • A way to list published games you've worked on
  • GD mobile app?
  • No adds for GDNet+ (I'd get one if there were absolutely no adds)
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Does IP.Board have a client-usable API (and also provide push notifications)? I wouldn't mind exploring building an Android app (and later iOS app) if GameDev.net isn't going to have an official one, but I don't even know if really possible/practical. It would be pretty cool to have an app though, I think. Alpha_ProgDes mentioned about everything I can think of, but here's my list:

 

I'd be interested in this as well, although in my case from a WP8 point of view as I've drunk of the (rather nice tbh) Kool-Aid ;)

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[quote name='Cornstalks' timestamp='1357182814' post='5016950']
No adds for GDNet+ (I'd get one if there were absolutely no adds)
[/quote]

 

I wonder if no ads means we'd have to pay a little more to offset that. Free = All ads, all day. GD.NET+ = some ads, but not intrusive, current price. GD.NET ? = No ads, whatsoever, but 10-15% more.

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You're going to need to give us more than that. I have no clue how you would like to see this set up. Define "finishing a game" - is it releasing onto some sort of marketplace? Meeting pre-defined goals outlined in a previous journal entry? Putting something online people can download and play in some capacity on their machines?

 

 

I've been thinking about this as well. What I've come up with so far is having in a user's journal or in Your Announcements (or a dedicated page/section), a user provide the following:

  1. Name of game
  2. Name of developer or group
  3. Screenshots
  4. Link to media (demo, gameplay, trailer video)
  5. Link to webpage and/or finished product
  6. Status
  7. Tags (2D, 3D, Platformer, Clone, PacMan, Mario, Shooter, etc)

If the Status is Finish or Complete, then the user gets X points. Either this will be verified or will be on the honor system. If the person is found to be lying or fraudulent, appropriate actions will occur.

 

If this system works, then the GD Showcase would just be a page listing all of the Journals or Your Announcements that are tagged games, resource, or Y. And the users will be able to filter through the games/resources based on the tags.

 

So how crazy does this sound?

Edited by Alpha_ProgDes
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If the Status is Finish or Complete, then the user gets X points. Either this will be verified or will be on the honor system. If the person is found to be lying or fraudulent, appropriate actions will occur.

 

Sounds good, except for users putting up five pong clones and getting points.

I think users should rate the game in terms of accomplishment ("Good work (beginner project)", "Great work (advanced project)", "Impressive work").

Each "Good work" from users gets the creator +3 points, each "Great work" gets +5 points, each "Impressive work" gets +10 points.

If a dozen people vote, that's a fairly easy >30 points to encourage users.

 

Also, if the source code is available to download (even if it's under a non-opensource license), you get an extra 2 points per vote.

 

Or something similar, the details can be hashed out later - but users should effect the rating of people posting stuff, not the poster, and it shouldn't have to be moderated by staff through punishments, just the community through upvotes or (for projects) a lack thereof.

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[quote name='Servant of the Lord' timestamp='1357188082' post='5016971']
Sounds good, except for users putting up five pong clones and getting points.[/quote]

 

Well honestly with this community, I trust the users enough to use the honor system to avoid things like that. Plus, there's enough of here to police that anyway :)

[quote]I think users should rate the game in terms of accomplishment ("Good work (beginner project)", "Great work (advanced project)", "Impressive work").
[/quote]

 

I like that as well. But honestly, if a beginner finishes a game and posts it, I think that user should be awarded immediately for it. We get automatic points for logging in. So why not get automatic points for actually making and finishing a game? And have you suggestion as well?

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<p>I forgot one! <strong>Changing votes!</strong> The accidental up/down vote is annoying.</p>
<p>&nbsp;</p>
<p>Also, continuing to fix formatting issues in posts (there are still a bunch of <a href="http://www.gamedev.net/topic/624718-reputation-for-logging-in-really/page-3#entry4941572">br tags in quotes</a>, and quotes are borked in <a href="http://www.gamedev.net/topic/620446-how-knackered-is-your-code-paste/">this thread</a>, etc). You're probably already aware of and are fixing these things, but it's still on my list of wants. I'm also hoping old posts will get fixed, like <a href="http://www.gamedev.net/topic/443360-do-you-believe-in-god/page-106#entry3977038">this one</a>&nbsp;(I just chose it at random; I haven't even read it), for example (notice the quote is borked and the smiley is [rollseyes] instead of the actual&nbsp;<img alt=":rolleyes:" class="bbc_emoticon" src="http://public.gamedev.net//public/style_emoticons/default/rolleyes.gif" title=":rolleyes:" />). I imagine fixing old posts would require some script or something that actually modifies the posts contents and updates them as much as possible, which I bet would be a slow process (to not overload the server).</p> Edited by Cornstalks
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I'd like to see issues like the above fixed in 2013 smile.png. All I did was try to add this to the end of the post: "I'm also hoping old posts will get fixed, like this one (I just chose it at random; I haven't even read it), for example (notice the quote is borked and the smiley is [rollseyes] instead of the actual rolleyes.gif). I imagine fixing old posts would require some script or something that actually modifies the posts contents and updates them as much as possible, which I bet would be a slow process (to not overload the server)." Read the first version of that post's history to get a more readable format of my original two requests.

Edited by Cornstalks
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Glad to hear that Articles are being overhauled, I was recently tempted to write one until I realized I didn't even know where they were on the new site...

 

Have you guys considered adding staff or moderators? I've been reading this "we're too busy for x feature" stuff for years. It seems like there's some community guys (like Alpha_ProgDes or SoL, for example) who would be happy to help with some aspects of running the site.

 

I agree that Your Announcements needs some kind of overhaul. Really, if it were not like a traditional forum at all but rather tiled screenshots, that would be great. A separate Spotlight Project of the Week would also be nice (maybe even split into in-progress and complete?). 

 

As for the whole lack of creative types, I'm not sure there's a lot of stuff to do to immediately improve that, but there's some little things to consider:

  • Split Visual Arts into separate 2D and 3D forums. How on Earth is it still one forum?
  • Maybe something similar to the above with Music and Sound
  • Game Design could be "Gameplay Design" since a lot of beginners seem confused about the terminology. Might even be split into sub forums for specific gameplay questions and those overarching threads about genres, etc.
  • Cull the stickies. So many are ancient, and really make the forums look dead.
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I'm not a fan of subforums now that we have prefix tag options for posts. More people need to pick up using them to help in forums like Visual Arts to make it easy for people to find 2D or 3D-related content.

 

[quote name='Prinz Eugn' timestamp='1357265759' post='5017332']
Cull the stickies. So many are ancient, and really make the forums look dead.
[/quote]

Anything like this should be reported directly to a forum mod for consideration. I'm all for cleaning up stickies but oldies can be goodies.

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I'm not a fan of subforums now that we have prefix tag options for posts. More people need to pick up using them to help in forums like Visual Arts to make it easy for people to find 2D or 3D-related content.

 

 

I disagree, at least for 2D vs 3D. It's absurd to have this:

[attachment=13078:Technical.png]

 

...yet lump 2D and 3D art. It's somewhat confusing to have such different media just sort of stuck together. I think tags still need a lot of work before people can rely on them to separate out topics, especially in terms of auto-tagging and suggested tags.

 

I think even then for general browsing having them separated would be nice from a basic usability standpoint and make it look less like the site treats art as sort of a bewildering afterthought; "Maya... Photoshop... what's the difference?"

 

[quote name='Gaiiden' timestamp='1357267632' post='5017338']
 
Prinz Eugn, on 03 Jan 2013 - 19:15, said:
Cull the stickies. So many are ancient, and really make the forums look dead.
Anything like this should be reported directly to a forum mod for consideration. I'm all for cleaning up stickies but oldies can be goodies.

[/quote]

 

At this point, it would be more efficient to get someone to go through all of them in Visual Arts. Almost all of them need to be either reformatted, checked for broken links, or retired since they're from 2006. Plus, how do you even report posts anyway?

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I would say that if you want tags to be more especially to separate content, then you'll have to come up with a pretty good Search system for them.

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[quote name='Prinz Eugn' timestamp='1357265759' post='5017332']
Split Visual Arts into separate 2D and 3D forums. How on Earth is it still one forum?
[/quote]

 

When you say 2D and 3D art, do you actually mean Sprite Art and 3D models?

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Split Visual Arts into separate 2D and 3D forums. How on Earth is it still one forum?

 

 

When you say 2D and 3D art, do you actually mean Sprite Art and 3D models?

 

Basically. Anything using sprite sheets or rendering 2D images as opposed to using 3D models and environments. Of course there's some crossover with textures and pre-rendered sprites, etc, but that's not a deal breaker to me.

 

This and this do not belong in the same forum in my mind.

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I would like better benefits for the GD membership(one T-shirt sent for all who enroll, options between two different themes(I WANT MY BLACK AND PURPLE THEME BACK tongue.png ))

 

More articles and even separated community threads for different engine users(if legally possible) so people can delve into development and knowledge exchange. I know we engine users can go to the relevant engine communities, but still it would be nice to have a safe haven for development where the more commercial aspect from the companies who provide us with the engines are left in the background so all the energy goes into game development wink.png 

 

Oh and did I mention my black and purple theme? biggrin.png

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Cull the stickies.

 

As Drew has said, we normally leave this to the individual moderators of each forum -- but I think you're right -- they need some attention.  I'm planning to have a look through them all, do some clean-up and re-formatting and then offer a set of specific suggestions to each forum moderator.  Time to clear out some clutter and make sure everything is still relevant and helpful.

 

//EDIT:  I've made a start on cleaning up the formatting in most of them and removing some dead links -- looks like there definitely are at least some good resources left there -- I'm sure we'll be able to do a good clean-up though. smile.png

 

 

Split Visual Arts into separate 2D and 3D forums. How on Earth is it still one forum?

 

I'd actually agree with this, they should really be separate.  Our normal rule for creating an additional forum has been that we do so when topics (threads) covering that particular topic start to be numerous enough to warrant it, and at the moment the visual arts forum containing both topics is still one of our least busy.  Do you think splitting out the separate topics into their own forums might actually help to encourage more discussion?  Our worry is creating "ghost town" forums where any topics that are posted end up going un-answered.

Edited by jbadams
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RSS

 

I joined GD in 2000 under an old defunct account (it might have been called MatrixCubed?) and have seen many changes, the vast majority of them positive.

 

About the time the most recent changes came into play, I started taking an interest in aggregating my intake of various sites using RSS feeds.

 

The current offering for GD's forum posts is only a single "GD Forum RSS" URL; I'd like to see the RSS offering expanded to support individual forums.

 

Theme

 

I miss the old "classic black" GD theme. It was mentioned previously in this thread; I'd like to add my voice to that request.

 

Web and HTML5

 

With the continued expansion of web technologies, it would be nice to see separate forums which focus on web-specific technologies (Canvas, Audio, Video, WebSockets, Workers, Unity3D, NaCL, and so on). I suppose forum tags could be used to facilitate related searches, but there are many subtle differences between developing for a platform and developing for the web which I feel warrant their own space.

 

Note that my above request does not concern web design, but rather developing games using latest web technologies.

 

Thanks again for a great 2012; looking forward to 2013! :-)

 

 

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[quote name='jbadams' timestamp='1357292200' post='5017403']
I'd actually agree with this, they should really be separate.  Our normal rule for creating an additional forum has been that we do so when topics (threads) covering that particular topic start to be numerous enough to warrant it, and at the moment the visual arts forum containing both topics is still one of our least busy.  Do you think splitting out the separate topics into their own forums might actually help to encourage more discussion?  Our worry is creating "ghost town" forums where any topics that are posted end up going un-answered.

[/quote]

 

Thanks jbadams!

 

I imagine it's a little off putting for a new user thinking about posting a question about pixel art and seeing most of the recent threads are about Blender (or vice versa). Just having them more coherently named would help people find them, too. I think splitting them is worth a try, at least.

 

Spitballin': To boost initial traffic, you guys could put them on the front page spotlight announcing them as "new and improved," pointing out the revised stickies and maybe new articles (if there are some).

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9. (And I requested this before) It would be nice if the news threads also showed in the New Content page. They would certainly get more traffic and more people to respond. As of now, people just copy the link and create a new thread. Which seems quite pointless.

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Well let's see.....

 

  1. Classic Black Theme
  2. Points breakdown in the name header
  3. Ability to show different category of points
  4. People using the upvote/downvote system more
  5. A system set up for getting points for finishing a game
  6. GD Showcase for 5.
  7. GD Mobile App

 

 

A tutorial for C++ game programming that doesn't use VC++ 6.0. I mean, come on, have you guys made a book on C++ in the last 5 years? I have a ton of books on C++ from you, but all are old. So would it hurt to have something new?

 

 

Wait what?

 

8. Have upvoting and downvoting in the CSI forum biggrin.png

 

 

No adds for GDNet+ (I'd get one if there were absolutely no adds)

 

 

9. I wonder if no ads means we'd have to pay a little more to offset that. Free = All ads, all day. GD.NET+ = some ads, but not intrusive, current price. GD.NET ? = No ads, whatsoever, but 10-15% more.

 

 

You're going to need to give us more than that. I have no clue how you would like to see this set up. Define "finishing a game" - is it releasing onto some sort of marketplace? Meeting pre-defined goals outlined in a previous journal entry? Putting something online people can download and play in some capacity on their machines?

 

 

I've been thinking about this (5. on my previous list) as well. What I've come up with so far is having in a user's journal or in Your Announcements (or a dedicated page/section), a user provide the following:

  1. Name of game
  2. Name of developer or group
  3. Screenshots
  4. Link to media (demo, gameplay, trailer video)
  5. Link to webpage and/or finished product
  6. Status
  7. Tags (2D, 3D, Platformer, Clone, PacMan, Mario, Shooter, etc)

If the Status is Finish or Complete, then the user gets X points. Either this will be verified or will be on the honor system. If the person is found to be lying or fraudulent, appropriate actions will occur.

 

If this system works, then the GD Showcase would just be a page listing all of the Journals or Your Announcements that are tagged games, resource, or Y. And the users will be able to filter through the games/resources based on the tags.

 

So how crazy does this sound?

 

 

10. (And I requested this before) It would be nice if the news threads also showed in the New Content page. They would certainly get more traffic and more people to respond. As of now, people just copy the link and create a new thread. Which seems quite pointless.
Edited by Alpha_ProgDes
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so, two things.

 

1. attempting to start a new thread in this forum give's me an "You are not allowed to do that" message.

2. i was going to post a new thread asking if their is any button for finding unanswered, or even threads sorted from newest to oldest.  i like to only post in unanswered threads(if i'm able to), since most other threads are quickly answered, and i'm not a fan of regurgitating information, i'm currently going through many forums to find unanswered posts, but is their any button of place in the forum i'm missing for this?

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[quote name='slicer4ever' timestamp='1358241415' post='5021737']
1. attempting to start a new thread in this forum give's me an "You are not allowed to do that" message.
[/quote]

This happened to me a couple times, but not when creating a thread. Instead, I was writing very lengthy replies (that often took me over half an hour) and the site seems to just forget me, and I have to sign back in and copy-paste my post into a new reply for it to go through. I'm not sure why it happens. There could've conceivably been some site maintenance in between.

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1. attempting to start a new thread in this forum give's me an "You are not allowed to do that" message.

 

This happened to me a couple times, but not when creating a thread. Instead, I was writing very lengthy replies (that often took me over half an hour) and the site seems to just forget me, and I have to sign back in and copy-paste my post into a new reply for it to go through. I'm not sure why it happens. There could've conceivably been some site maintenance in between.

hmm, maybe it was just some site maintenance, as i'm now able to create a post.

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Two things:

 

o Fix the formatting issues that happen with RSS import from an external blog.

 

As it stands now, this feature just generates a mangled journal entry that serves no purpose other than as a reminder that I have some content I need to reformat for my gamedev.net journal.

 

Even if the formatting wasn't perfect, it would be better than nothing. I understand it might be hard to handle all the various ways people mark-up source code for display on a web page on their external blogs -- various WordPress plugins want different things or whatever -- but it should be possible to get the basic stuff right and just not touch anything un-basic. 

 

 

o As a feature request, how about if you could set up a special page attached to your profile for your game development projects that are currently active? These could also be shared between people if several users of gamedev are a team. This project page could have descriptions, screenshots, and a progress log and then there could be a portal that would aggregate updates across all of the project pages.

Edited by jwezorek
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Assuming something like this doesn't already exist, how about some sort of "team building marketplace"?  

 

I'm not really referring to the "Help Wanted" forum which we already have, I thinking of something a little more flexible and sophisticated. This would be targeted at forming teams out of groups of people who have decided they'd like to be involved in some project, but can't decide what, or maybe they're just flexible regarding some of the details. While when someone posts under Help Wanted they usually have a pretty good idea of what they're trying to do and what the project is, this would be much more open and generic.  One of the main differences would be that instead of one person being the sole source of inspiration and a base idea, all team members would be a part of the idea and concept, and if all goes well during early design phases theoretically your team might be a bit more dedicated since everyone had a hand in it from the start.

 

The way I envision it would be a little like the old Neverwinter Connections DM/Player matchmaking service, which worked a bit like freelancer.com but without the monetary aspects.  You'd have a profile, specify your skills (including skill levels), interests, experience, and background.  It'd allow users to post a general team or project idea with as little or as much information they prefer which would be searchable by others.  You might say that you're interested in a medium size long term project, 3-4 team members, interested in designing an XYZ type of game.  Could be a "clone", something general like "space related", or something more developed.  You'd specify the technologies to use, possibly multiples: Ex. Java or C++, or Slick2D or Unity or jMonkeyEngine, and so on.

 

Obviously the idea would have to be designed and matured more than I explained above, and it's a pretty big project, but if you're looking for something big... there you go. tongue.png

Can't say for sure if it'd be popular, but I sure would like something like this.

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