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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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gm-noob

Starting Point

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Hey guys, I have no programming experience what so ever and I've always wanted to make game so I thought were else to start but at a game development forum. The game doesn't have to be fancy just start at something basic and eventually build my way to up to anything like Mario or a 2d sidescroller or rpg. Where should I start, which language should I learn? And what else do I need to know? Thanks a ton.

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Before you can make any games you need to know a language, and then how to develop them.

 

The first port of call is to spend some quality time(about a month or two) learning the basics of your first language.  I usually recommend either C or Java, but in this case I would agree that Python would be an ideal choice for a beginner.

 

Development of a program requires experience and skill, so consider a small text-based game as your first project. This is what I did back in 2000 and surprised myself at making a rather epic RPG! I do wish I had spent time afterwards learning WinAPI before galloping off into DirectX and remake it with a GUI with graphics and audio. Sigh, making that side scrolling shoot-um-up with a 3D background was too hard to resist...o_O

 

Don't rush things, nor expect too much of yourself and you will get there.

 

Godspeed, squire! ^_^

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First thing: pick up some programming books. You can download some pdf ones from the internet. I would suggest starting either in c++ or java. Go with java, since its the most common language; and it can be used to make console, GUI, and web based programs, including games!

Start out simple and get a feel for programming, then increase the level of difficulty. After you learn the language on a moderate level, pick up a book on game development and fundamentals. That will give you a good idea on how to design a game. Planning is the most important part of development, REMEMBER THAT! 

If you have any questions or need help getting started with programming, message me on here, or add me on skype: daniel.lamonds

 

Thank you so much for offering your help. I will try and pick up, java and get book for it as well. I really appreciate it. 

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After you get a handle on Java basics, pick up a copy of Killer Game Programming in Java, by Andrew Davison. It starts out slow with a slide scroller, then isometric, then 3D, finally networking and a few other advanced topics.

 

Oh, don't be fooled by the title there are no violent implications, but success is not guaranteed either!

Edited by minibutmany
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