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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Patriarch K

Teofil and Lelle Lova (My Java 2D game)

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This is a game called "Teofil and Lelle Lova" that I've been creating this Autumn and it's 99% finished by now. The only thing that is not finished yet is some small details and that I use a new frame every time I start a new level. Otherwise it's finished.

I've made the music, sound effects, programming, art & animation and everything myself. It took about 1½ month from scratch until this result. Not effective time of course, just some hours now and then on my spare time smile.png

The video is a little bit long because I wanted to present all the music I've made for the game as well.

 

I will try to make this an applet, but it doesn't work for me with the sound and music because somehow the audio doesn't play when I try to make it an applet. I don't know why but I will continue looking on that so that people actually can play the game.

Meanwhile I have made a youtube video of this game so you can watch it at least. If I was going to get through the whole game naturally it would take an hour or more so I cheated a little bit with the level ups.

 

The idea with this game is to save the princess Lova. You are the teddybear Teofil and you need to catch butterflies with your thinking bubbles to get them to the ground. Then they will convert into a heart which will make you jump higher. When you can jump high enough you'll get the key to save the princess and you have to confront the evil boss.

You will get a lot of experience and on each level up you can choose either to make your character move faster, shoot faster or more thinking bubbles.

The higher level you get the harder the game will be and the faster the time will count down (time is your enemy) and the more butterflies you will see and the boss will be harder.

 

Enough talking, check it out here:

[Youtube]http://www.youtube.com/watch?v=HJlrBq9ZJ8k[/Youtube]

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