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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Deviant Coder

Need suggestions for a 2D game engine.

5 posts in this topic

I'm building a 2D rpg game engine from scratch using Allegro Game Library as the core. After 3 days of coding, I manage to get working camera, and a organized way to keep track of objects in the world. The camera draws the screen depending on the player's x and y coordinate. I need some suggestions on what else I should add. Thanks for reading.

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Following the advice from "write games, not engines", you should probably be sure you have an actual game in mind and then proceed by adding whatever you need for that game.  Without quite a bit of experience you can't really know what you need for an engine unless you have a specific game to build.

 

So, what else do you need to create your 2d role-playing game?  Can you load a map?  Do you have a character that can walk around on that map?  Path-finding?  Collision detection?  Can you play sounds and music?

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Thanks for the reply. For some time I've been thinking about a rpg game. I took consideration in basing the engine around that game idea. I have collision detection and player movement coded in. I haven't added sound support, map creation/loading, and path finding. Can you explain the importance of path finding?

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importance of pathfinding:

in a game where you only run into turn-based combats: little to none

in a game with free-roaming monsters: small to medium

in a game with AI controlled allies: high

this is why you first need to know what you want to make

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Thanks for the reply. I'll do more research on pathfinding since I will need to add a system that handles free-roaming monsters.

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I want to add multiplayer to my game using TCP/IP. I have little to no knowledge on how to create a server/client, make the server bind to a port and public ip, make the client connect that public ip, make the server listen for connections, and lastly have objects sent through the server to all clients. If anybody have any suggestions to any of these, please fill me in.

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