Hi all,
I am making a game in Visual C++ 2010, and I want to have my levels stored as text files generated by my level editor.
I know how to make it so the compiled finished executables can read files from a fixed path (C:/etc/etc), and a rough idea of how to make it read files relative to the executable itself.
But how do I make it so I can include a level file (in my Visual C++ solution) which is read by the program at runtime (using file streams) - but will be packaged with the executable when compiled and finished and invisible to the users?
Thanks in advance,
mikenovemberoscar