Where to go to learn 3D modeling...complete beginner

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27 comments, last by Serapth 11 years ago

The title pretty much sums it up. I am looking for a book or books, tutorials, videos, anything I can get ahold of that teaches 3D modeling to the complete beginner. I prefer physical books to having to chase down several small tutiroals all over the net from multiple different authors. Can any of you recommend a book like that in particular? I'll be using Blender and do not have access to 3DSMAX, Maya, Lightwave, etc.

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Blender is confusing, so I wish you luck with that. But they have an official set of tutorials you should check out, you can find info about them on blender's website and wiki. Books are specific to the software, so a book wouldn't do you any good unless it was specifically for blender, and one which wasn't too many versions old. Honestly books are not the way to learn computer-relates subjects any more; no one wants to print or sell them because they go out of date so fast. Youtube is the main place to find instructional videos other than the official blender ones.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

Just to stress a point that sunandshadow touched on ... when trying to learn Blender from an online tutorial make sure the tutorial you are following specifically targets the version of Blender you have installed

(or that the two versions are equivalent UI-wise, which is a hard thing to figure out. Basically the executive summary on Blender versions is that if you have Blender with a version >= 2.5, don't bother with any reference material targeting versions earlier than 2.5).

Blender is great, I love the workflow.

If you are interested in Blender, may I suggest

http://cgcookie.com/blender/

http://www.blenderguru.com/

[quote name='sunandshadow' timestamp='1357164466' post='5016863']
Blender is confusing, so I wish you luck with that.
[/quote]

In my experience, Blender isn't more confusing (or easy) than any other 3D modeling app. I started out with Blender, and Maya still is a closed book to me. Think the same applies vice versa for a Maya guy :-) I'd say Blender is perfectly okay.

You might wanna take a look at the Blender e-Store. They got a bunch of training DVDs there, but as jwezorek pointed out, make sure it's targeted at Blender 2.5 or a later release. I never picked up a book on Blender, so I am of little help there, sorry.

Well if you're after books, there are a few but you will find many more video related training material for the software than books.

I will list a few below but to be honest, once you get a grip of the software (know the ins and outs of the interface and such) you will be able to follow along with any Maya/3DS Max tutorial on modelling within Blender. Some things will be different but you will be able to replicate and learn the modelling techniques from them inside of Blender. Just a heads up for once you get to know the software a little better!

Video training:
Blender DVD's - http://www.blender3d.com/e-shop/default_dvds.php
CGCookie - http://cgcookie.com/blender/
BlenderGuru - http://www.blenderguru.com
BlenderNerd - http://www.blendernerd.com/
CG Boomer - http://www.cgboomer.com
BlendTuts - http://www.blendtuts.com/blender_tutorials

Books:
Blender Books - http://www.blender3d.com/e-shop/default_books.php
An Introduction To Blender 3D: A Book For Beginners - v 2.54+
I haven't really bought many books for Blender, so I can't really suggest any other than the ones listed on the link above, but a small search on Amazon under the Books section should yield all of the results you need. Make sure to check reviews on the book and you will be sorted. :)

Alternatively if you have any trouble and cannot find a solution from a Google search, you will be able to get in touch with the HUGE Blender community and I am sure somebody there will at the very least try to help you. :)
http://www.blender.org/forum/
http://blenderartists.org/forum/forum.php


Other Blender Communities:
http://forums.cgsociety.org/forumdisplay.php?f=91


Also... It might have helped if you specified what you would like to get into within modelling, organic character modelling and environmental modelling although are considered 3d modelling use different techniques and such so somebody else may have better resources for you to get going over, but my links and such are pretty much aimed at general Blender learning.

There are more resources here!!
http://www.blender.org/community/user-community/



BUT, YOU could have found all of this with a little Google search...






Kind Regards
The Pixel Monster




[EDIT]
Sorry, I was typing this post up before the two replies above mine, so there may be a few things mentioned form those in my post... I didn't steal there info and put it into my post though! lol I hope the info helps you and I agree with the above comment!!

Added to all this and much more, YouTube has thousands of tutorials, many step by step.

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.

by Clinton, 3Ddreamer

Just follow along with the tutorials at BlenderCookie.com. They are the best out there.

For the past year or so, both Autodesk Maya and Maxon CINEMA 4D have been offering "student" versions for free. I don't have a link, but I see this mentioned all the time in my son's minecraft forums, where there are a number kids making YouTube videos with Maya or C4D.

As someone who is proficient in both of those programs, I will state flatly that there are no good books for learning CINEMA 4D. For years, I have been buying books in English and German in an effort to learn the program, and none of them are particularly good. (If anyone wants to recommend one, I will buy it and read it.)

On the other hand, I was able to learn Maya within a month or two using a combination of YouTube videos and the two most popular books on Autodesk Maya on Amazon. (I forget the names...) It's not that Maya is so much easier than C4D, it's just that the teaching is done by professional educators, not 3D artists who fancy themselves teachers. It seems that Autodesk is involved directly in their training...

I would also add that you can buy a lot of 3D models for cheap on the web nowadays. That way, you only have to know how to make modifications to existing models, which is much easier than doing the modeling yourself.

Hi there!

One thing I would suggest is to start simple. Don't think about creating a high-poly, cinematic-quality character model right out of the gate. I've seen folks get frustrated and give up because the idea they have in their head doesn't just spill out on to the screen with a couple of clicks of the mouse. It takes practice; lots of practice.

Instead, start with something simple like a crate. You can start that with a cube, unwrap it, create the texture, and see how it lays out on your model. From there, add detail to your crate. Add individual boards, then go back to unwrapping it and see what you can do with it. By adding to your base model, you won't create a game ready asset, but you'll learn how to create more detail in a model using the geometry you're given

As you learn more and more about basic geometry in the software, you can start thinking of larger, more complex objects. Take a car for instance. You have the body, frame, engine, drive line, interior, suspenssion, wheels, tires, lights, fuel tank, etc. If you create all of the parts needed to make a recognizable car, you'll notice that they all can be made by starting with simple objects, sub-dividing, moving vertex and boom! you've got yourself a shock! Everying is made up of basic shapes when you really look at them.

I'd say getting acquainted with the software is a good thing, but whats more important is learning how to break objects down into their base shapes. It'll help make the process easier, in my opinion, for a beginner.

Eventually, you'll move on to patch modelling, which will give you more dynamic and organic shapes, but it isn't for everyone. I know a guy that is a decent enough artist, but takes him months and months just to make a basic character model and it usually comes out way too high of poly, looking pretty "off" or "broken" and bad geometry all over the place.

Hope that gave you something to work with. Sorry I don't really know of any good books for 3D modelling; like many have suggested here, I learned from getting my hands dirty and watching a couple tutorials online.

Good luck and keep your head up!

Check out my game blog - Dave's Game Blog

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